DISPLAY DEVICES WITH TRANSMITTANCE COMPENSATION MASK
First Claim
1. A see-through, near-eye mixed reality head mounted display (HMD) device, comprising:
- left and right see-through display regions each having a transmittance that is less than one hundred percent;
a see-through transmittance compensation mask having a left window through which the left see-through display region is visible and a right window through which the right see-through display region is visible;
wherein one or more virtual images are displayable within the left and right see-through display regions;
wherein the left and right see-through display regions and portions of the see-through transmittance compensation mask are within a field-of-view of a user wearing the HMD device; and
wherein the see-through transmittance compensation mask provides a substantially uniform transmittance across the field-of-view of a user wearing the HMD device.
3 Assignments
0 Petitions
Accused Products
Abstract
A see-through, near-eye mixed reality head mounted display (HMD) device includes left and right see-through display regions within which virtual images are displayable. These left and right see-through display regions each having a transmittance that is less than one hundred percent. The see-through, near-eye mixed reality HMD device also includes a see-through transmittance compensation mask that includes a left window through which the left see-through display region is visible and a right window through which the right see-through display region is visible. In accordance with various embodiments, the see-through transmittance compensation mask is used to provide a substantially uniform transmittance across the field-of-view of a user wearing the HMD device.
72 Citations
20 Claims
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1. A see-through, near-eye mixed reality head mounted display (HMD) device, comprising:
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left and right see-through display regions each having a transmittance that is less than one hundred percent; a see-through transmittance compensation mask having a left window through which the left see-through display region is visible and a right window through which the right see-through display region is visible; wherein one or more virtual images are displayable within the left and right see-through display regions; wherein the left and right see-through display regions and portions of the see-through transmittance compensation mask are within a field-of-view of a user wearing the HMD device; and wherein the see-through transmittance compensation mask provides a substantially uniform transmittance across the field-of-view of a user wearing the HMD device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for use with a user wearable see-through, near-eye mixed reality head mounted display (HMD) device, the method comprising:
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providing left and right see-through display regions that each have a transmittance that is less than one hundred percent and that are viewable, respectively, by left and right eyes of a user wearing the HMD device; surrounding the left and right see-through display regions with portions of a see-through transmittance compensation mask that have a transmittance that is substantially the same as the transmittance of the left and right see-through display regions; and displaying one or more virtual images within the left and right see-through display regions. - View Dependent Claims (12, 13, 14, 15, 16)
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17. A see-through, near-eye mixed reality head mounted display (HMD) device, comprising:
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left and right see-through display regions each having a transmittance that is less than one hundred percent; a see-through transmittance compensation mask including a plurality of features that are individually selectively activated; and a controller that selective activates individual ones of the features to adjust boundaries of a left window of the see-through transmittance compensation mask, through which the left see-through display region is viewable, and adjust boundaries of a right window of the see-through transmittance compensation mask, through which the right see-through display region is visible. - View Dependent Claims (18, 19, 20)
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Specification