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METHODS AND SYSTEMS FOR ADAPTIVE TUNING OF GAME EVENTS

  • US 20150375120A1
  • Filed: 09/09/2015
  • Published: 12/31/2015
  • Est. Priority Date: 09/05/2012
  • Status: Active Grant
First Claim
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1. A computer system comprising:

  • a processor;

    a memory device holding an instruction set executable on the processor to cause the computer system to perform operations comprising;

    defining an in-game event requiring accumulation of a pre-defined set of virtual objects by a target player account in a virtual game during a predefined duration of the in-game event;

    determining one or more player-specific accumulation parameters based at least in part on a comparison between a reference gameplay metric and a corresponding gameplay metric for the target player account in the virtual game; and

    causing presentation on a client device associated with the target player account of the virtual game in accordance with the one or more player-specific accumulation parameters.

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