INTERACTIVE PLAY SETS
First Claim
1. A system comprising a play set comprising one or more active physical play pieces, an active physical play piece comprising:
- a receiver operative to receive signals from one or more other physical play pieces;
a distance module operative to generate proximity data using signals received by the receiver, the proximity data describing distances between two or more physical play pieces that are transmitting signals to three or more discrete levels of proximity; and
a transmitter operative to transmit proximity data to an interactive entertainment experience associated with the play set and wherein changes in proximity levels between play pieces are reflected in the interactive entertainment experience.
3 Assignments
0 Petitions
Accused Products
Abstract
An interactive play set is described which comprises one or more active physical play pieces. In an embodiment, each active physical play piece receives data from one or more other play pieces in the play set and uses this data to generate proximity data. The proximity data describes distances between two or more play pieces from which it receives data to three or more proximity levels. The proximity data is then transmitted to an interactive entertainment experience (such as a game) which reflects changes in proximity level. For example, the changes may be visible in a graphical user interface or another play piece or audible to a user.
37 Citations
20 Claims
-
1. A system comprising a play set comprising one or more active physical play pieces, an active physical play piece comprising:
-
a receiver operative to receive signals from one or more other physical play pieces; a distance module operative to generate proximity data using signals received by the receiver, the proximity data describing distances between two or more physical play pieces that are transmitting signals to three or more discrete levels of proximity; and a transmitter operative to transmit proximity data to an interactive entertainment experience associated with the play set and wherein changes in proximity levels between play pieces are reflected in the interactive entertainment experience. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
-
-
14. A method comprising:
-
receiving signals at an active physical play piece from one or more other physical play pieces; generating proximity data in the active physical play piece based on signals received, the proximity data describing distances between two or more physical play pieces that are transmitting signals to three or more discrete levels of proximity; and transmitting the proximity data from the active physical play piece to an interactive entertainment experience running on a computing device. - View Dependent Claims (15, 16, 17)
-
-
18. A method comprising:
-
receiving proximity data from an active physical play piece at an interactive entertainment experience, the proximity data describing distances between two or more physical play pieces that are transmitting signals to three or more discrete levels of proximity; and reflecting the proximity data in the interactive entertainment experience. - View Dependent Claims (19, 20)
-
Specification