APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION
First Claim
1. A server device, comprising:
- a memory to store executable instructions; and
a processor coupled to the memory, wherein responsive to executing the executable instructions, the processor performs operations comprising;
receiving, from a first goggle device of a first player, a plurality of input stimulations associated with a virtual game application;
determining a single input macro for generating a substitute stimulation from the plurality of input stimulations;
capturing first position and first orientation information for the first player at a first physical location according to first global position system information and second position and second orientation information for a second player at a second physical location according to second global positioning system information, wherein the first physical location and the second physical location comprise remote locations;
mapping the first position and the first orientation information for the first player and the second position and the second orientation information for the second player to a virtual gaming space of the virtual game application to generate a first virtual player corresponding to the first player and a second virtual player corresponding to the second player;
transmitting, to a first goggle device of the first player, information representative of the second virtual player, wherein the first goggle device present the second virtual player superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space;
receiving a first input stimulation of the first goggle device;
retrieving the substitute stimulation for the first input stimulation according to the single input macro associated with an accessory management profile; and
transmitting the substitute stimulation to the virtual game application.
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Accused Products
Abstract
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
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Citations
20 Claims
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1. A server device, comprising:
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a memory to store executable instructions; and a processor coupled to the memory, wherein responsive to executing the executable instructions, the processor performs operations comprising; receiving, from a first goggle device of a first player, a plurality of input stimulations associated with a virtual game application; determining a single input macro for generating a substitute stimulation from the plurality of input stimulations; capturing first position and first orientation information for the first player at a first physical location according to first global position system information and second position and second orientation information for a second player at a second physical location according to second global positioning system information, wherein the first physical location and the second physical location comprise remote locations; mapping the first position and the first orientation information for the first player and the second position and the second orientation information for the second player to a virtual gaming space of the virtual game application to generate a first virtual player corresponding to the first player and a second virtual player corresponding to the second player; transmitting, to a first goggle device of the first player, information representative of the second virtual player, wherein the first goggle device present the second virtual player superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space; receiving a first input stimulation of the first goggle device; retrieving the substitute stimulation for the first input stimulation according to the single input macro associated with an accessory management profile; and transmitting the substitute stimulation to the virtual game application. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A goggle device, comprising:
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a memory to store instructions; and a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations comprising; transmitting a plurality of input stimulations associated with a virtual game application to a gaming server, wherein the gaming server determines a single input macro for generating a substitute stimulation from the plurality of input stimulations; determining first position and first orientation information relative to first boundary and topographical information of a first physical location for a first player physically present at the first physical location according to a global positioning system; receiving information, from the gaming server, representative of a virtual player at a virtual gaming space of the virtual game application corresponding to a mapping of second boundary and topographical information of a second physical location, wherein the virtual player corresponds to second position and second orientation information for a second player physically present at the second physical location; presenting the virtual player superimposed onto a transparent viewing element for viewing of the virtual gaming space; transmitting, to the gaming server, a first input stimulation associated with a first input at a user interface; and receiving, from the gaming server, information representative of a virtual effect within the virtual game application according to the first input stimulation, wherein the gaming server retrieves a substitute stimulation for the first input stimulation according to the single input macro and provides the substitute stimulation to the virtual game application. - View Dependent Claims (17, 18)
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19. A method, comprising:
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mapping, by a system comprising a processor, first position and first orientation information for a first player at a first physical location derived via to global position system information and second position and second orientation information for a second player at a second physical location to a virtual gaming space of a gaming application; generating, by the system, a first virtual player corresponding to the first player and a second virtual player corresponding to the second player according to the mapping; transmitting, by the system, information representative of the second virtual player to a first goggle device of the first player, wherein the first goggle device presents the second virtual player superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space; receiving, by the system, a first input stimulation of the first goggle device that is associated with the gaming application; retrieving, by the system, a single input macro associated with the first goggle device for generating a substitute stimulation from the first input stimulation responsive to receiving the first input stimulation of the first goggle device; and transmitting, by the system, the substitute stimulation to the gaming application. - View Dependent Claims (20)
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Specification