SOFT RESERVATION SYSTEM AND METHOD FOR MULTIPLAYER VIDEO GAMES
First Claim
1. A computer-implemented method of reserving gameplay sessions for players in a multi-player game, the method being implemented by a host computer having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the host computer to perform the method, the method comprising:
- identifying, by the host computer, a first player for which an unrequested reservation to play in a gameplay session of a multiplayer game is to be made;
obtaining, by the host computer, first availability information associated with the first player, wherein the first availability information indicates an estimated time at which the first player will be available to play in the gameplay session;
identifying, by the host computer, a second player for inclusion in the gameplay session based on a potential match of the first player and the second player; and
generating, by the host computer, the unrequested reservation for the first player to play in the gameplay session with the second player based on the first availability.
3 Assignments
0 Petitions
Accused Products
Abstract
A soft reservation system and method is provided facilitates an unrequested reservation of a gameplay session in multiplayer video games. A soft reservation may include a match between two or more players for one or more subsequent gameplay sessions that are reserved for the players. The system may, for instance, anticipate an interest by players in a gameplay session and make a soft reservation for the players, who may not have explicitly requested the reservation, to play in the gameplay session. A soft reservation may be made for a player based on a match score, a game profile, a player profile, and/or other information.
-
Citations
23 Claims
-
1. A computer-implemented method of reserving gameplay sessions for players in a multi-player game, the method being implemented by a host computer having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the host computer to perform the method, the method comprising:
-
identifying, by the host computer, a first player for which an unrequested reservation to play in a gameplay session of a multiplayer game is to be made; obtaining, by the host computer, first availability information associated with the first player, wherein the first availability information indicates an estimated time at which the first player will be available to play in the gameplay session; identifying, by the host computer, a second player for inclusion in the gameplay session based on a potential match of the first player and the second player; and generating, by the host computer, the unrequested reservation for the first player to play in the gameplay session with the second player based on the first availability. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
-
-
12. A system for reserving gameplay sessions for players in a multi-player game, the system comprising:
a host computer having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the host computer to; identify a first player for which an unrequested reservation to play in a gameplay session of a multiplayer game is to be made; obtain first availability information associated with the first player, wherein the first availability information indicates an estimated time at which the first player will be available to play in the gameplay session; identify a second player for inclusion in the gameplay session based on a potential match of the first player and the second player; and generate the unrequested reservation for the first player to play in the gameplay session with the second player based on the first availability. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
-
23. A computer-readable medium having computer program instructions stored thereon for reserving gameplay sessions for players in a multi-player game, the computer program instructions, when executed by one or more physical processors of a host computer, cause the host computer to:
-
identify a first player for which an unrequested reservation to play in a gameplay session of a multiplayer game is to be made; obtain first availability information associated with the first player, wherein the first availability information indicates an estimated time at which the first player will be available to play in the gameplay session; identify a second player for inclusion in the gameplay session based on a potential match of the first player and the second player; and generate the unrequested reservation for the first player to play in the gameplay session with the second player based on the first availability.
-
Specification