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SOFT RESERVATION SYSTEM AND METHOD FOR MULTIPLAYER VIDEO GAMES

  • US 20160001182A1
  • Filed: 05/14/2015
  • Published: 01/07/2016
  • Est. Priority Date: 07/03/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method of reserving gameplay sessions for players in a multi-player game, the method being implemented by a host computer having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the host computer to perform the method, the method comprising:

  • identifying, by the host computer, a first player for which an unrequested reservation to play in a gameplay session of a multiplayer game is to be made;

    obtaining, by the host computer, first availability information associated with the first player, wherein the first availability information indicates an estimated time at which the first player will be available to play in the gameplay session;

    identifying, by the host computer, a second player for inclusion in the gameplay session based on a potential match of the first player and the second player; and

    generating, by the host computer, the unrequested reservation for the first player to play in the gameplay session with the second player based on the first availability.

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