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SYSTEM AND METHOD FOR DRIVING MICROTRANSACTIONS IN MULTIPLAYER VIDEO GAMES

  • US 20160005270A1
  • Filed: 05/14/2015
  • Published: 01/07/2016
  • Est. Priority Date: 07/03/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method of driving microtransactions in a multi-player game, the method being implemented by a host computer having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the host computer to perform the method, the method comprising:

  • identifying, by the host computer, an in-game item that is relevant to a first player, but not yet possessed by the first player for gameplay in a multi-player game;

    identifying, by the host computer, a second player that possesses the in-game item; and

    matching, by the host computer, the first player and the second player to play in a gameplay session to encourage purchase of the in-game item by the first player, wherein the matching is based on;

    (i) the relevance of the in-game item to the first player, and (ii) the possession of the in-game item by the second player.

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