EQUIDISTANT STEREO LENS SHADER
First Claim
Patent Images
1. An equidistant stereo lens shader, comprising:
- a user controlled device, including one or more controllers configured for orientation of a stereo field, orientation of a projection surface relative to a camera, use of converging stereo rays or parallel stereo rays, control over the zero-parallax distance for converging rays, and control over the interocular distance; and
an output device that outputs left-eye, right-eye, or monoscopic images as equidistant fisheye projections.
1 Assignment
0 Petitions
Accused Products
Abstract
An equidistant stereo lens shader includes a user controlled device and an output device. The user controlled device includes one or more controllers, which are configured for orientation of a stereo field, orientation of a projection surface relative to a camera, use of converging stereo rays or parallel stereo rays, control over the zero-parallax distance for converging rays, and control over the interocular distance. The output device is configured to output left-eye images, right-eye images, or monoscopic images as equidistant fisheye projections.
7 Citations
2 Claims
-
1. An equidistant stereo lens shader, comprising:
-
a user controlled device, including one or more controllers configured for orientation of a stereo field, orientation of a projection surface relative to a camera, use of converging stereo rays or parallel stereo rays, control over the zero-parallax distance for converging rays, and control over the interocular distance; and an output device that outputs left-eye, right-eye, or monoscopic images as equidistant fisheye projections. - View Dependent Claims (2)
-
Specification