SYSTEM AND METHOD FOR REMOTE CONTROL GAMING SESSIONS USING A MOBILE DEVICE
First Claim
1. A system for enabling remote play of a game, the system comprising:
- a gaming machine including a main display and a gaming machine processor, wherein the main display communicates with the display manager via one or more communication channels, wherein the display manager controls the main display;
a mobile device including a mobile video display, a mobile player interface, and a mobile processor, wherein the mobile device is in communication with the gaming machine via the one or more communication channels;
a first remote play module in communication with the display manager, the mobile device and a second remote play module via the one or more communication channels and one or more virtual communication ports;
the second remote play module in communication with the display manager and the first remote play module via one or more communication channels and the one or more virtual communication ports; and
a remote gaming server including a server processor, the remote gaming server in communication with the gaming machine and the mobile device via the one or more communications channels, wherein the remote gaming server associates the gaming machine with the mobile device, enables the mobile device to receive streaming game content of a game hosted on the gaming machine, and enables the gaming machine to receive input from the mobile player interface of the mobile device.
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Accused Products
Abstract
Various embodiments directed to systems and methods that enable remote play of a game hosted by a gaming machine using a mobile device are disclosed herein. In one embodiment, the system includes a network in communication with the gaming machine and the mobile device, and the network includes a first wireless access point located in a first area and a second wireless access point located in a second area of a venue. Also included is a remote gaming server in communication with the gaming machine and mobile device over the network. The remote gaming server enables remote play when the mobile device is connected to the second wireless access point and prevents remote play when the mobile device is connected to the first wireless access point.
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Citations
23 Claims
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1. A system for enabling remote play of a game, the system comprising:
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a gaming machine including a main display and a gaming machine processor, wherein the main display communicates with the display manager via one or more communication channels, wherein the display manager controls the main display; a mobile device including a mobile video display, a mobile player interface, and a mobile processor, wherein the mobile device is in communication with the gaming machine via the one or more communication channels; a first remote play module in communication with the display manager, the mobile device and a second remote play module via the one or more communication channels and one or more virtual communication ports; the second remote play module in communication with the display manager and the first remote play module via one or more communication channels and the one or more virtual communication ports; and a remote gaming server including a server processor, the remote gaming server in communication with the gaming machine and the mobile device via the one or more communications channels, wherein the remote gaming server associates the gaming machine with the mobile device, enables the mobile device to receive streaming game content of a game hosted on the gaming machine, and enables the gaming machine to receive input from the mobile player interface of the mobile device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method of receiving streaming game content at a mobile device of a game hosted on an associated gaming machine, the mobile device including a mobile video display, a mobile player interface, and a mobile processor, the method comprising:
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receiving, via the mobile device, a first H264 data stream from the gaming machine, wherein the mobile device is in communication with the gaming machine via one or more communication channels; receiving, via the mobile device, a second H264 data stream from a remote play module, wherein the remote play module is in communication with the mobile device and a display manager via one or more communication channels; receiving, via the mobile device, data regarding a current state of the display manager from the remote play module; decoding, via the mobile device, a frame from the first H264 data stream received from the gaming machine; reading, via the mobile device, a current display manager configuration from the data received regarding the current state of the display manager from the remote play module; checking a visibility status of the second H264 data stream from the remote play module; determining a non-visibility status of the second H264 data stream from the remote play module; and rendering, via the mobile device, a frame from the first H264 data stream received from the gaming machine. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A method of initiating a remote play session of a game in a mobile device, wherein the game is hosted and running on an associated gaming machine, the method comprising:
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receiving player tracking card data from a player tracking card at the gaming machine; checking, using a processor, that the player tracking card data is valid; retrieving, using the processor, account data of a player associated with the player tracking card, upon confirmation of the validity of the player tracking card data; checking, using the processor, that the player'"'"'s account is valid; checking, using the processor, a minimum credit availability in the player'"'"'s account, upon confirmation of the validity of the player'"'"'s account; offering the player, using the processor, a remote play session of the game in the gaming machine; starting, using the processor, a remote play pairing process for a remote play session of a game on a mobile device of the player, wherein the game is running on the gaming machine; checking, using the processor, completion of the remote play pairing process; and based on the completion of the remote play pairing process, beginning the remote play session of the game on the mobile device of the player.
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Specification