Electronically mediated reaction game
First Claim
Patent Images
1. A method of providing safety for a digital media-based reaction game, the method comprising:
- storing flagged objects within a flagged object database, wherein the flagged objects are chosen for being inappropriate or otherwise worth tracking for the digital media-based reaction game;
receiving an image frame captured by a device in a game session of the digital media-based reaction game;
analyzing the image frame to determine whether the image frame contains one or more of the flagged objects within the flagged object database; and
initiating a safety protocol if the image frame is determined contain at least one of the flagged object within the flagged object database.
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Abstract
Mobile devices or other client devices generally support applications that provide content to users. Emotional analytics entails making inferences about a user'"'"'s emotions based on sensor data such as a video stream of the user. When combined with a videoconferencing application or other digital media, emotional analytics may be employed to make games that respond to user emotions. Video streams from a game may also be analyzed in real time to ensure that the game'"'"'s rules are obeyed. Disclosed are techniques for administering and managing a digital media-based game using emotional analytics and object recognition.
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Citations
24 Claims
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1. A method of providing safety for a digital media-based reaction game, the method comprising:
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storing flagged objects within a flagged object database, wherein the flagged objects are chosen for being inappropriate or otherwise worth tracking for the digital media-based reaction game; receiving an image frame captured by a device in a game session of the digital media-based reaction game; analyzing the image frame to determine whether the image frame contains one or more of the flagged objects within the flagged object database; and initiating a safety protocol if the image frame is determined contain at least one of the flagged object within the flagged object database. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of participating in a digital media-based reaction game, the method comprising:
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capturing, by a sensor of a first device of a first participant, first sensor data associated with the first participant during a game session against a second participant having a second device; transmitting, by the first device, the first sensor data to the second device or a communications server in communication with the second device, wherein the first sensor data is received and displayed on the second device; receiving, by the first device, second sensor data associated with the second participant; receiving, by the first device, an indication that one of the first participant and the second participant exhibited an emotional response; and displaying, at the first device, results of the game session after receiving the indication of the emotional response. - View Dependent Claims (10, 11, 12)
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13. A system for mediating a digital media-based reaction game having one or more loss criteria, the system comprising:
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a communications server operable to connect a first device of a first participant with a second device of a second participant such that the first participant and the second participant can play a session of the digital media-based reaction game against one another; a user behavioral safeguard subsystem in communication with the communications server, the user behavioral safeguard subsystem operable to initiate a safety protocol in response to detection of a flagged object within a first video stream transmitted by the first device or within a second video stream transmitted by the second device; and a decision engine in communication with the communications server, the decision engine operable to determine a winner of the game session after determining that at least one of the loss criteria of the digital media-based reaction game has been satisfied. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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21. A method for mediating a digital media-based reaction game, the method comprising:
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receiving or capturing an image frame of a participant in a game session of the digital media-based reaction game; analyzing the image frame to determine whether the participant exhibits a response associated with one or more loss criteria; and ending the game session if it is determined that the participant exhibits the response associated with the one or more loss criteria. - View Dependent Claims (22, 23, 24)
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Specification