VIRTUAL REALITY SYSTEM ALLOWING IMMERSION IN VIRTUAL SPACE TO CONSIST WITH ACTUAL MOVEMENT IN ACTUAL SPACE
First Claim
1. A virtual reality system, comprising:
- a play ground defined within an actual space of a real world to have a predetermined area in which a user is actually movable;
a head mounted device having a display for displaying an image of a virtual space formed corresponding to real objects in the play ground and worn by the user to surround both eyes;
at least one sensor attached to a predetermined location in the play ground, the head mounted device and/or a body of the user to sense an actual location and/or motion of the user in the play ground; and
a control unit for calculating an actual location and a facing direction of the user in the play ground according to a signal received from the at least one sensor, and controlling the head mounted device to display an image of the virtual space, observed at the actual location and in the facing direction of the user, on the display,wherein when the user wearing the head mounted device actually moves in the play ground, a feeling of actually moving in the virtual space is given to the user.
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Accused Products
Abstract
A virtual reality system includes a play ground defined within an actual space of a real world to have a predetermined area in which a user is actually movable, a head mounted device having a display for displaying an image of a virtual space formed corresponding to real objects in the play ground and worn by the user to surround both eyes, at least one sensor attached to a predetermined location in the play ground, the head mounted device and/or a body of the user to sense an actual location and/or motion of the user in the play ground, and a control unit for calculating an actual location and a facing direction of the user in the play ground according to a signal received from the at least one sensor, and controlling the head mounted device to display an image of the virtual space, observed at the actual location and in the facing direction of the user, on the display, wherein when the user wearing the head mounted device actually moves in the play ground, a feeling of actually moving in the virtual space is given to the user. Therefore, it is possible to provide a new-generation entertainment system where the immersion in a virtual space may consist with the actual movement in an actual space.
86 Citations
14 Claims
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1. A virtual reality system, comprising:
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a play ground defined within an actual space of a real world to have a predetermined area in which a user is actually movable; a head mounted device having a display for displaying an image of a virtual space formed corresponding to real objects in the play ground and worn by the user to surround both eyes; at least one sensor attached to a predetermined location in the play ground, the head mounted device and/or a body of the user to sense an actual location and/or motion of the user in the play ground; and a control unit for calculating an actual location and a facing direction of the user in the play ground according to a signal received from the at least one sensor, and controlling the head mounted device to display an image of the virtual space, observed at the actual location and in the facing direction of the user, on the display, wherein when the user wearing the head mounted device actually moves in the play ground, a feeling of actually moving in the virtual space is given to the user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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Specification