VIRTUAL REALITY EXPERIENCE TIED TO INCIDENTAL ACCELERATION
First Claim
1. A non-transitory computer-readable medium, comprising instructions for causing a computing environment to perform a method of operating a virtual reality environment, the method comprising:
- a. operating a virtual reality environment and rendering a view for a user of the virtual reality environment, the rendering appropriate for a binocular display;
b. receiving a signal corresponding to an incidental acceleration; and
c. changing the virtual reality environment and/or generating a visual effect in the virtual reality environment based on the received signal corresponding to an incidental acceleration, and rendering the visual effect in a way appropriate for a binocular display.
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Accused Products
Abstract
Incidental acceleration is used to provide an entertainment experience, where incidental acceleration is defined in one sense as acceleration that is not controlled by a user, that is in many cases present because of the user'"'"'s presence in a traveling vehicle, such as an airplane, train, or car. Such may be employed to significantly improve the user'"'"'s traveling experience, particularly where the user is wearing virtual reality goggles or the like, because the user will be less aware of the confined nature of the vehicle, and significantly more aware of the virtual reality environment. In a specific example, for travelers with a “fear of flying” or motion sickness, such systems and methods could lead to a more pleasurable flying experience. The acceleration data can be sourced from sensors associated with the vehicle or from a local source.
18 Citations
18 Claims
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1. A non-transitory computer-readable medium, comprising instructions for causing a computing environment to perform a method of operating a virtual reality environment, the method comprising:
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a. operating a virtual reality environment and rendering a view for a user of the virtual reality environment, the rendering appropriate for a binocular display; b. receiving a signal corresponding to an incidental acceleration; and c. changing the virtual reality environment and/or generating a visual effect in the virtual reality environment based on the received signal corresponding to an incidental acceleration, and rendering the visual effect in a way appropriate for a binocular display. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method of operating a virtual reality environment, comprising:
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a. operating a virtual reality environment and outputting a signal representing a view of the virtual reality environment; b. receiving a signal corresponding to an incidental acceleration; and c. generating a change in the virtual reality environment and/or generating a visual effect in the virtual reality environment based on the received signal corresponding to an incidental acceleration, and changing the virtual reality or adding a visual effect to the view corresponding to the incidental acceleration. - View Dependent Claims (18)
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Specification