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SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR PERFORMING OBJECT-SPACE SHADING

  • US 20160049000A1
  • Filed: 03/11/2015
  • Published: 02/18/2016
  • Est. Priority Date: 08/12/2014
  • Status: Active Grant
First Claim
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1. A method comprising:

  • receiving a primitive defined by vertices in three-dimensional (3D) space that is specific to an object defined by at least the primitive;

    computing a shading sample rate for the primitive based on a screen-space derivative of coordinates of a pixel fragment transformed into the 3D space that is specific to the object; and

    executing, by a processing pipeline, a shader program to compute shaded attributes for the primitive according to the computed shading sample rate.

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