CONDITIONAL ACCESS TO AREAS IN A VIDEO GAME
3 Assignments
0 Petitions
Accused Products
Abstract
A video game includes conditional access to areas of the game. An area may be unlocked when particular game characters are at an entrance to the area. An area may be unlocked for a particular character, for all characters, or for categories of characters. Categories of characters may include characters of a particular type, characters of a particular skill level, characters controlled by a particular game player, and characters previously played in the video game.
11 Citations
24 Claims
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1. (canceled)
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2. A computer-implemented method for determining whether a game area of a game world should be accessible to game characters, comprising:
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using a reader with RFID reader circuitry to read machine-readable information stored in one or more toys, the machine-readable information including information identifying corresponding one or more game player controllable video game characters, the reader including a surface for placement of the toys; presenting a game world having one or more areas; determining whether a game player controllable video game character of the one or more game player controllable video game characters is located at or about an entrance to a particular area of the game world, the particular area of the game world being one of the one or more areas of the game world; and when a game player controllable video game character of the one or more game player controllable video game characters is located at or about the entrance to the particular area of the game world, determining whether the game player controllable video game character being present at or about the entrance to the particular area of the game world should allow passage through the entrance to the particular area of the game world, said determining being based at least in part on a determination that the game player controllable video game character at or about the entrance to the particular area of the game world is of a particular type of game character; and allowing passage through said entrance to the particular game area of the game world for a plurality of game player controllable video game characters if it is determined that the game player controllable video game character being present at the entrance to the particular area of the game world should allow passage through said entrance. - View Dependent Claims (4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 24)
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3. (canceled)
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14. A non-transitory machine-readable medium for a video game, the machine-readable medium comprising program instructions for:
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reading character information for a game player controllable game character from a toy proximate to a reader associated with the video game, the reader comprising RFID reader circuitry, the toy including an RFID tag storing the character information; determining whether the game player controllable game character is at an entrance to the area of the video game; and when the game player controllable game character is at the entrance to the game area of the video game, determining whether presence of the game player controllable game character at the entrance to the area of the video game should trigger unlocking of access to the area; and unlocking access to the area of the video game for game player controllable game characters of a type associated with the game player controllable game player that triggers the unlocking. - View Dependent Claims (23)
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15-22. -22. (canceled)
Specification