SEQUENCING AND LOCATIONS OF SELECTED VIRTUAL OBJECTS TO TRIGGER TARGETED GAME ACTIONS
First Claim
1. A computer-implemented method, comprising:
- generating a virtual gaming environment comprising concurrent display of a tile board and a game world separate from the tile board, the tile board comprising a plurality of tile board virtual objects;
receiving a selection of a sequence of tile board virtual objects;
identifying a location of a particular tile board virtual object in the selected sequence;
identifying a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence; and
applying a game action to the target game world virtual object.
5 Assignments
0 Petitions
Accused Products
Abstract
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a Game Action Trigger Module (GATM) for trigger game actions. The GATM generates a virtual gaming environment comprising a concurrent display of a tile board and a game world separate from the tile board. The GATM receives a selection of a sequence of tile board virtual objects. The GATM identifies a location of a particular tile board virtual object in the selected sequence. The GATM identifies a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence. The GATM applies a game action to the target game world virtual object.
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Citations
20 Claims
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1. A computer-implemented method, comprising:
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generating a virtual gaming environment comprising concurrent display of a tile board and a game world separate from the tile board, the tile board comprising a plurality of tile board virtual objects; receiving a selection of a sequence of tile board virtual objects; identifying a location of a particular tile board virtual object in the selected sequence; identifying a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence; and applying a game action to the target game world virtual object. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory computer-readable medium storing executable instructions thereon, which, when executed by a processor, cause the processor to perform operations including:
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generating a virtual gaming environment comprising concurrent display of a tile board and a game world separate from the tile board, the tile board comprising a plurality of tile board virtual objects; receiving a selection of a sequence of tile board virtual objects; identifying a location of a particular tile board virtual object in the selected sequence; identifying a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence; and applying a game action to the target game world virtual object. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A computer system comprising:
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a processor; a memory device holding an instruction set executable on the processor to cause the computer system to perform operations comprising; generating a virtual gaming environment comprising concurrent display of a tile board and a game world separate from the tile board, the tile board comprising a plurality of tile board virtual objects; receiving a selection of a sequence of tile board virtual objects; identifying a location of a particular tile board virtual object in the selected sequence; identifying a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence; and applying a game action to the target game world virtual object. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification