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DETERMINING HARDNESS QUOTIENTS FOR LEVEL DEFINITION FILES BASED ON PLAYER SKILL LEVEL

  • US 20160067610A1
  • Filed: 12/12/2014
  • Published: 03/10/2016
  • Est. Priority Date: 09/10/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • generating a level definition file module to cause a client computing device to modify at least one attribute of a game level, via a level definition file, according to a hardness quotient received by the client computing device;

    generating a level definition file that corresponds to at least one modifiable attribute of the game level;

    creating a hardness quotient range representative of one or more possible hardness quotients that correspond to a first target measure of performance in the game level;

    receiving, from the client computing device, a player skill level, the player skill level calculated by the client computing device for a first player based at least on a comparison by the client computing device between at least one game move of the first player in a previous game level and a second target measure of performance in the previous game level;

    selecting a hardness quotient from the hardness quotient range, the selected hardness quotient based at least on the player skill level of the first player; and

    sending the selected hardness quotient to the level definition file module of the client computing device, the level definition file module executing on the client computing device to modify the at least one modifiable attribute of the game level via the level definition file according to the selected hardness quotient.

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