AUTOMATED GAME MODIFICATION BASED ON PLAYING STYLE
First Claim
1. A system comprising:
- one or more processors and a memory including instructions, which when executed by the one or more processors, cause the one or more processors to perform operations comprising;
accessing player-specific playing style information that indicates one or more attributes of a playing style of a player of a computer-implemented game, the playing style information being based on gameplay behavior of the player;
accessing game parameters that defines at least some aspects of a game level forming part of the game;
in an automated operation that is performed using one or more at least one hardware processor of a machine and that is based at least in part on the playing style information for the player, modifying one or more of the game parameters, thereby to modify a difficulty of the game level for the player based on the one or more playing style attributes; and
causing presentation on a client device associated with the player of the game level in accordance with the one or more modified game parameters.
5 Assignments
0 Petitions
Accused Products
Abstract
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided. Player-specific playing style information that indicates one or more attributes of a playing style of a player is accessed. The playing style information is based on gameplay behavior of the player. Game parameters that defines at least some aspects of a game level forming part of the game is accessed. In an automated operation one or more of the game parameters are modified, thereby a difficulty of the game level for the player based on the one or more playing style attributes is modified. The modified game parameters are caused to be presented on a client device associated with the player of the game level.
-
Citations
20 Claims
-
1. A system comprising:
-
one or more processors and a memory including instructions, which when executed by the one or more processors, cause the one or more processors to perform operations comprising; accessing player-specific playing style information that indicates one or more attributes of a playing style of a player of a computer-implemented game, the playing style information being based on gameplay behavior of the player; accessing game parameters that defines at least some aspects of a game level forming part of the game; in an automated operation that is performed using one or more at least one hardware processor of a machine and that is based at least in part on the playing style information for the player, modifying one or more of the game parameters, thereby to modify a difficulty of the game level for the player based on the one or more playing style attributes; and causing presentation on a client device associated with the player of the game level in accordance with the one or more modified game parameters. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
-
-
15. A method comprising:
-
accessing player-specific playing style information that indicates one or more attributes of a playing style of a player of a computer-implemented game, the playing style information being based on gameplay behavior of the player; accessing game parameters that defines at least some aspects of a game level forming part of the game; in an automated operation that is performed using one or more at least one hardware processor of a machine and that is based at least in part on the playing style information for the player, modifying one or more of the game parameters, thereby to modify a difficulty of the game level for the player based on the one or more playing style attributes; and causing presentation on a client device associated with the player of the game level in accordance with the one or more modified game parameters. - View Dependent Claims (16, 17, 18, 19)
-
-
20. A non-transitory machine-readable medium storing instructions that, when executed by one or more processors of a machine, cause the machine to perform operations comprising:
-
accessing player-specific playing style information that indicates one or more attributes of a playing style of a player of a computer-implemented game, the playing style information being based on gameplay behavior of the player; accessing game parameters that defines at least some aspects of a game level forming part of the game; in an automated operation that is performed using one or more at least one hardware processor of a machine and that is based at least in part on the playing style information for the player, modifying one or more of the game parameters, thereby to modify a difficulty of the game level for the player based on the one or more playing style attributes; and causing presentation on a client device associated with the player of the game level in accordance with the one or more modified game parameters.
-
Specification