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AUTOMATED GAME MODIFICATION BASED ON PLAYING STYLE

  • US 20160067612A1
  • Filed: 09/09/2015
  • Published: 03/10/2016
  • Est. Priority Date: 09/10/2014
  • Status: Active Grant
First Claim
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1. A system comprising:

  • one or more processors and a memory including instructions, which when executed by the one or more processors, cause the one or more processors to perform operations comprising;

    accessing player-specific playing style information that indicates one or more attributes of a playing style of a player of a computer-implemented game, the playing style information being based on gameplay behavior of the player;

    accessing game parameters that defines at least some aspects of a game level forming part of the game;

    in an automated operation that is performed using one or more at least one hardware processor of a machine and that is based at least in part on the playing style information for the player, modifying one or more of the game parameters, thereby to modify a difficulty of the game level for the player based on the one or more playing style attributes; and

    causing presentation on a client device associated with the player of the game level in accordance with the one or more modified game parameters.

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  • 5 Assignments
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