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EXPERIMENTATION AND OPTIMIZATION SERVICE

  • US 20160067613A1
  • Filed: 01/21/2015
  • Published: 03/10/2016
  • Est. Priority Date: 09/10/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • creating, at a server computing device, at least one optimal game model based on game-related data of a plurality of players, each optimal game model corresponding to a particular player segment in the plurality of players;

    generating, at the server computing device, one or more rules for building a game variant based on a respective optimal game model;

    receiving an indication, from a client computing device, of a first player requesting access to a game;

    determining, at the server computing device, the first player belongs to a player segment from a plurality of player segments;

    identifying the game'"'"'s optimal game model for the first player'"'"'s player segment;

    generating an instance of a game variant based on one or more rules of the optimal game model for the first player'"'"'s player segment; and

    sending, from the server computing device, the instance of the game variant to the client computing device to be instantiated on the client computing device.

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