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SYSTEMS AND METHODS FOR DETERMINING GAME LEVEL ATTRIBUTES BASED ON PLAYER SKILL LEVEL PRIOR TO GAME PLAY IN THE LEVEL

  • US 20160067615A1
  • Filed: 11/18/2014
  • Published: 03/10/2016
  • Est. Priority Date: 09/10/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • calculating a player skill level for a player based at least on a plurality of game moves in a first game level completed by the player;

    modifying at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level;

    detecting game play of the player in the second game level;

    identifying a difference between a current rate of progression of the player through the second game level and a reference rate of progression for the second game level; and

    triggering the modified attribute of the second game level according to an extent of the difference between the current rate of progression and the reference rate of progression.

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