SINGLE USER MULTIPLE PRESENCE IN MULTI-USER GAME
First Claim
1. A method comprising:
- providing a user with access to a virtual environment wherein the user'"'"'s account is associated with more than one avatar;
receiving one or more inputs from the user, wherein at least one of the inputs is the user'"'"'s voice;
analyzing a tone of the user'"'"'s voice; and
determining which of the more than one avatar to direct input data to based on the tone of the user'"'"'s voice.
2 Assignments
0 Petitions
Accused Products
Abstract
A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity.
12 Citations
20 Claims
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1. A method comprising:
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providing a user with access to a virtual environment wherein the user'"'"'s account is associated with more than one avatar; receiving one or more inputs from the user, wherein at least one of the inputs is the user'"'"'s voice; analyzing a tone of the user'"'"'s voice; and determining which of the more than one avatar to direct input data to based on the tone of the user'"'"'s voice. - View Dependent Claims (2, 3)
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4. A method comprising:
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for a plurality of human operators numbering N, the plurality logged into a single user account in a virtual environment; and a number of avatars numbering X associated with the user account, wherein N is less than X and at least one avatar not actively controlled by a human operator; using an automatic control algorithm configured to cause the at least one avatar to appear to be actively controlled by a human operator; monitoring the virtual environment for a triggering event; and after occurrence of the triggering event, temporarily transferring control of an avatar associated with the triggering event to one of the human operators. - View Dependent Claims (5, 7, 8, 9, 10, 11)
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6. The method of clam 4, wherein the triggering event is a request for information by an avatar.
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12. A method comprising:
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for a plurality of human operators associated with a service entity; at least two client entities; one or more client user accounts uniquely associate with each client entity; and at least one avatar in a virtual environment not being actively controlled by a human operator; using an automatic control algorithm configured to cause the at least one avatar to appear to be actively controlled by a human operator; monitoring the virtual environment for a triggering event; after occurrence of the triggering event, temporarily transferring control of an avatar associated with the triggering event to one or the human operators; and
altering the one or the human operators as to which client user account the avatar is associated. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification