SYSTEM AND METHOD FOR ENHANCED TRAINING USING A VIRTUAL REALITY ENVIRONMENT AND BIO-SIGNAL DATA
First Claim
Patent Images
1. A training apparatus comprising:
- an input device and a wearable computing device with a bio-signal sensor and a display to provide an interactive virtual reality (“
VR”
) environment for a user, the bio-signal sensor receives bio-signal data from the user, the bio-signal sensor comprising a brainwave sensor;
the computing device having or in communication with a processor configured to;
as part of the interactive VR environment, present content on the display where the content has a VR event, desired user states, and desired effects;
receive user manual inputs from the input device which have effects in the interactive VR environment including during the VR event;
receive the bio-signal data of the user from the bio-signal sensor during the VR event;
process the bio-signal data to determine user states of the user, including brain states, during the VR event, the user states are processed using a user profile stored in a data storage device accessible by the processor and the user states include brain states;
determine a user state score by comparing the user states of the user to the desired user states during the course of the VR event;
determine a performance score by comparing the effects to the desired effects during the course of the VR event; and
provide feedback to the user wherein the feedback is based on a combination of the user state score and the performance score.
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Abstract
A training apparatus has an input device and a wearable computing device with a bio-signal sensor and a display to provide an interactive virtual reality (“VR”) environment for a user. The bio-signal sensor receives bio-signal data from the user. The user interacts with content that is presented in the VR environment. The user interactions and bio-signal data are scored with a user state score and a performance scored. Feedback is given to the user based on the scores in furtherance of training. The feedback may update the VR environment and may trigger additional VR events to continue training.
305 Citations
20 Claims
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1. A training apparatus comprising:
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an input device and a wearable computing device with a bio-signal sensor and a display to provide an interactive virtual reality (“
VR”
) environment for a user, the bio-signal sensor receives bio-signal data from the user, the bio-signal sensor comprising a brainwave sensor;the computing device having or in communication with a processor configured to; as part of the interactive VR environment, present content on the display where the content has a VR event, desired user states, and desired effects; receive user manual inputs from the input device which have effects in the interactive VR environment including during the VR event; receive the bio-signal data of the user from the bio-signal sensor during the VR event; process the bio-signal data to determine user states of the user, including brain states, during the VR event, the user states are processed using a user profile stored in a data storage device accessible by the processor and the user states include brain states; determine a user state score by comparing the user states of the user to the desired user states during the course of the VR event; determine a performance score by comparing the effects to the desired effects during the course of the VR event; and provide feedback to the user wherein the feedback is based on a combination of the user state score and the performance score. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. The apparatus of claim, wherein the VR event is associated with event time data and the bio-signal data is associated with bio-signal time data, and wherein the processor is configured to identify a time interval based on an expected response time for the VR event and the event time data, identify a portion of the bio-signal data based on the time interval and the bio-signal time data, and process the portion of the bio-signal data to determine the user states during the VR event, the bio-signal time data synchronized to the event time data.
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12. A training method implemented using an input device and a wearable computing device having or in communication with a processor, a bio-signal sensor and a display to provide an interactive virtual reality (“
- VR”
) environment for a user, the bio-signal sensor receives bio-signal data from the user, the bio-signal sensor comprising a brainwave sensor;
the training method comprising;as part of the interactive VR environment, presenting content on the display where the content has a VR event, desired user states, and desired effects; receiving user manual inputs from the input device which have effects in the interactive VR environment including during the VR event; receiving the bio-signal data of the user from the bio-signal sensor during the VR event; processing the bio-signal data to determine user states of the user, including brain states, during the VR event, the user states are processed using a user profile stored in a data storage device accessible by the processor and the user states include brain states; determining a user state score by comparing the user states of the user to the desired user states during the course of the VR event; determining a performance score by comparing the effects to the desired effects during the course of the VR event; and providing feedback to the user wherein the feedback is based on a combination of the user state score and the performance score. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
- VR”
Specification