METHODS AND SYSTEMS FOR PROMOTING GLUCOSE MANAGEMENT
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Abstract
Methods and systems for encouraging interactions with a glucose monitoring system include incrementing a score and/or providing a reward based on a variety of different interactions with the glucose monitoring system. The interactions which improve the score may include initiating or changing displays, downloading data, setting operational parameters and other interactions that are independent of a user'"'"'s glucose measurements. Encouraging these interactions can enhance success in maintaining healthy glucose concentrations.
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Citations
42 Claims
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1-20. -20. (canceled)
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21. A non-transitory computer-readable medium, comprising instructions for causing a computing environment to perform a method of simulating a user'"'"'s body'"'"'s glucose response to various actions, comprising:
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displaying glucose concentration data on a user interface, the glucose concentration data representing a user'"'"'s glucose level; receiving user input on the user interface, the user input representing a simulated action to be taken by the user, the simulated action potentially affective of glucose levels; based on the received user input and the glucose concentration data, generating, using a processor, simulated data corresponding to the user'"'"'s glucose level as affected by the simulated action; and displaying the generated simulated data on the user interface. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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42. A non-transitory computer readable medium, comprising instructions for causing a computing environment to perform a method of operating a single player game simulating a player'"'"'s body'"'"'s glucose response to various simulated actions, the single player game having a goal, the single player game played against a computing environment operating a selected or default standard bolus wizard, comprising:
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displaying glucose concentration data on a user interface, the glucose concentration data representing a player'"'"'s glucose level; receiving user input on the user interface, the user input representing a simulated action to be taken by the player, the simulated action potentially affective of the glucose level displayed by the glucose concentration data; based on the received user input and the glucose concentration data, generating, using a processor, simulated data corresponding to the player'"'"'s glucose level as affected by the simulated action; displaying the generated simulated data on the user interface; calculating a player score based on the glucose concentration data, the goal, and either the received user input or the generated simulated data or both; based on the glucose concentration data, calculating a bolus according to a bolus wizard; based on the glucose concentration data and the calculated bolus, generating, using a processor, simulated data corresponding to the player'"'"'s glucose level as modified by the calculated bolus; calculating a computer score based on the glucose concentration data and the generated data simulated based on the calculated bolus; and displaying a result of the game based on the calculated player score and the calculated computer score.
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Specification