METHOD AND SYSTEM TO USE AN INTERRUPTION COMPONENT IN AN INTERACTIVE GAME SESSION TO ENCOURAGE GAMERS TO EXERCISE
First Claim
1. A method of inducing individuals to engage in physical activity by interrupting the individuals while playing a video game or watching a program on a screen, the method comprising:
- installing a interruption and mediator component in at least one of the video game and the screen;
setting one or more desired features in a menu screen of the video game;
interrupting at least one of a game play session and a screen session at one or more pre-defined intervals;
recording at least one movement made by the individual during an exercise session set by the mediator component; and
storing the results after the exercise session and reminding the individual to exercise again after a certain event.
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Accused Products
Abstract
Method and system for encouraging garners to indulge in a suitable physical activity during a gaming session by using a combination of psychology, engineering, biomechanics, industrial design, physiology (ergonomics) to combat the effects of a sedentary lifestyle. The Mediator component interrupts game play or television time. The user would be able to disable any joint action of their choice, allowing those with disabilities to have appropriate exercise selections/recommendations. A garner can challenge another garner in an online environment where only the victors win is recorded and stored.
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Citations
20 Claims
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1. A method of inducing individuals to engage in physical activity by interrupting the individuals while playing a video game or watching a program on a screen, the method comprising:
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installing a interruption and mediator component in at least one of the video game and the screen; setting one or more desired features in a menu screen of the video game; interrupting at least one of a game play session and a screen session at one or more pre-defined intervals; recording at least one movement made by the individual during an exercise session set by the mediator component; and storing the results after the exercise session and reminding the individual to exercise again after a certain event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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11. A system for inducing a plurality of individuals to engage in physical activity by interrupting the individuals while playing a video game or watching a program on a screen, the system comprising:
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a mediator or interruption component configured to disrupt a game play session after a pre-defined period of time; a collaboration component configured to connect and collaborate with said individuals during the game play session; a master server configured to store data related to the game play session of the individuals and store results of a winner of the game play session; and a corrective strategies or recommendation component configured to offer a wide variety of at least one corrective strategies after knowing the results of the game play session of the individuals.
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Specification