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DYNAMIC WAGER UPDATING GAMBLING HYBRID GAME

  • US 20160086439A1
  • Filed: 11/30/2015
  • Published: 03/24/2016
  • Est. Priority Date: 05/29/2013
  • Status: Active Grant
First Claim
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1. A casino electronic game machine providing dynamic wager updating in a gambling hybrid game that includes an entertainment game and a gambling game, comprising:

  • a real world engine comprising;

    a real world credit meter;

    a random number generator; and

    a real world credit pay table, wherein the real world engine is configured to;

    receive real world credit from a portable media, wherein the portable media includes at least one member of a group including currency, a voucher and a smart card; and

    provide a randomly generated payout of real world credits from a wager of real world credits in a gambling game using the random number generator and real world credit pay table;

    augment an amount of real world credits stored in the real world credit meter based on the randomly generated payout of real world credits to the real world credit meter;

    an entertainment software engine configured to;

    execute the entertainment game;

    generate an update indicating a game state of the entertainment game;

    communicate, to a game world engine, the update indicating the game state of the entertainment game;

    receive, from the game world engine, an adjusted wager;

    communicate, to the game world engine, the confirmation from a player of the adjusted wager for a gambling event;

    receive, from the game world engine, a result of the gambling event;

    a display screen configured to display a user interface that displays an adjusted wager, and display the result of the gambling event;

    a user input device configured to receive confirmation from the player of the adjusted wager;

    the game world engine configured to;

    monitor the entertainment game gameplay player actions for a gambling event occurrence detected during the player'"'"'s skillful execution of the entertainment game in accordance with at least one gambling event occurrence rule;

    receive, from the entertainment system engine, the update indicating the game state of the entertainment game;

    adjust the wager to provide the adjusted wager for use in the gambling event based upon the update of the game state;

    communicate, to the entertainment system engine, the adjusted wager;

    receive, from the entertainment system engine, the confirmation from the player of the adjusted wager for the gambling event;

    determine an occurrence of the gambling event in the gambling game based on play of the entertainment game executed by the entertainment system engine;

    communicate, to the real world engine, a request that the gambling event be resolved in response to the confirmation;

    receive, from the real world engine, the result of the gambling event; and

    communicate, to the entertainment system engine, the result of the gambling event.

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