VIDEO GAME RIDE
First Claim
1. A system comprising:
- a plurality of vehicles configured to accommodate one or more riders, each vehicle associated with a game character and having vehicle interface circuitry, wherein each vehicle of the plurality of vehicles is configured to receive respective inputs from the one or more riders via the vehicle interface circuitry, and wherein the respective inputs are related to one or more game features of a game environment; and
a game controller configured to;
receive information from the vehicle interface circuitry related to the respective inputs; and
provide instructions to modify the game environment or a path of one or more of the plurality of game vehicles based on at least one of the respective inputs, wherein the respective inputs are related to game features associated with the game character, wherein modifying the game environment comprises modifying a virtual or physical object within the game.
1 Assignment
0 Petitions
Accused Products
Abstract
A system in accordance with present embodiments includes a plurality of vehicles having vehicle interface circuitry and configured to accommodate one or more riders. In certain embodiments, a vehicle of the plurality of vehicles is configured to receive respective inputs from the one or more riders via the vehicle interface circuitry, and wherein the respective inputs are related to one or more game features of a game environment; and a game controller configured to receive information from the vehicle interface circuitry related to the respective inputs; and provide instructions to modify the game environment based on at least one of the respective inputs.
120 Citations
40 Claims
-
1. A system comprising:
-
a plurality of vehicles configured to accommodate one or more riders, each vehicle associated with a game character and having vehicle interface circuitry, wherein each vehicle of the plurality of vehicles is configured to receive respective inputs from the one or more riders via the vehicle interface circuitry, and wherein the respective inputs are related to one or more game features of a game environment; and a game controller configured to; receive information from the vehicle interface circuitry related to the respective inputs; and provide instructions to modify the game environment or a path of one or more of the plurality of game vehicles based on at least one of the respective inputs, wherein the respective inputs are related to game features associated with the game character, wherein modifying the game environment comprises modifying a virtual or physical object within the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
-
-
20. A method comprising:
-
receiving one or more inputs from a plurality of vehicles in a game environment; assigning scores or game narratives to each individual vehicle based on the one or more inputs; assigning a vehicle path within the game environment to each individual vehicle of the plurality of vehicles based on the score or assigned game narrative of the respective individual vehicle; and transmitting information related to the respective vehicle path to the corresponding individual vehicles. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28, 29)
-
-
30. A controller for a game system comprising:
-
a memory storing instructions that, when executed, are configured to; access a first setting of a game environment; provide instructions to activate the first setting of the game environment; receive one or more inputs from individual vehicles in the game environment; access a second setting of the game environment based on the one or more inputs; and provide instructions to activate the second setting of the game environment, wherein the first setting is associated with a first location in the game environment and the second setting is associated with a second location in the game environment; and a processor configured to execute the instructions. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38, 39, 40)
-
Specification