User Interface Editor
First Claim
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1. A method, performed by one or more computing devices, comprising:
- defining a hierarchical structure for a user interface (UI) via a UI editor, comprising;
receiving a first user input from a first user to define one or more layers of the hierarchical structure;
adding one or more UI components at each layer; and
specifying one or more relationships among particular UI components; and
associating metadata with each UI component at each layer, the metadata comprising display information describing how the corresponding UI component is presented in the UI based on defining one or more display states for each UI component at each layer,wherein at least one of UI components is associated with a single display state and at least one of the UI components is associated with a plurality of display states, andwherein the at least one UI component associated with a plurality of display states comprises at least a first display state associated with the display of the UI component when the UI component is not user-interactable, and a second display state associated with the display of the UI component when the UI component is user-interactable, the second display state being different from the first display state.
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Abstract
In one embodiment, a method performed by one or more computing devices including defining a hierarchical structure for a user interface (UI) that includes defining one or more layers of the hierarchical structure, adding one or more objects at each layer, and specifying one or more relationships among particular objects. The method further including associating metadata with each object at each layer, the metadata describing how the corresponding object is presented in the user interface.
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Citations
19 Claims
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1. A method, performed by one or more computing devices, comprising:
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defining a hierarchical structure for a user interface (UI) via a UI editor, comprising; receiving a first user input from a first user to define one or more layers of the hierarchical structure; adding one or more UI components at each layer; and specifying one or more relationships among particular UI components; and associating metadata with each UI component at each layer, the metadata comprising display information describing how the corresponding UI component is presented in the UI based on defining one or more display states for each UI component at each layer, wherein at least one of UI components is associated with a single display state and at least one of the UI components is associated with a plurality of display states, and wherein the at least one UI component associated with a plurality of display states comprises at least a first display state associated with the display of the UI component when the UI component is not user-interactable, and a second display state associated with the display of the UI component when the UI component is user-interactable, the second display state being different from the first display state. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. One or more computer-readable non-transitory storage media embodying software that is operable when executed to:
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define a hierarchical structure for a user interface (UI) via a UI editor, comprising; receiving a first user input from a first user to define one or more layers of the hierarchical structure; adding one or more UI components at each layer; and specifying one or more relationships among particular UI components; and associate metadata with each UI component at each layer, the metadata comprising display information describing how the corresponding UI component is presented in the UI based on defining one or more display states for each UI component at each layer, wherein at least one of UI components is associated with a single display state and at least one of the UI components is associated with a plurality of display states, and wherein the at least one UI component associated with a plurality of display states comprises at least a first display state associated with the display of the UI component when the UI component is not user-interactable, and a second display state associated with the display of the UI component when the UI component is user-interactable, the second display state being different from the first display state. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A system comprising:
- one or more processors; and
a memory coupled to the processors comprising instructions executable by the processors, the processors operable when executing the instructions to;define a hierarchical structure for a user interface (UI) via a UI editor, comprising; receiving a first user input from a first user to define one or more layers of the hierarchical structure; adding one or more UI components at each layer; and specifying one or more relationships among particular UI components; and associate metadata with each UI component at each layer, the metadata comprising display information describing how the corresponding UI component is presented in the UI based on defining one or more display states for each UI component at each layer, wherein at least one of UI components is associated with a single display state and at least one of the UI components is associated with a plurality of display states, and wherein the at least one UI component associated with a plurality of display states comprises at least a first display state associated with the display of the UI component when the UI component is not user-interactable, and a second display state associated with the display of the UI component when the UI component is user-interactable, the second display state being different from the first display state.
- one or more processors; and
Specification