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GENERATING DIGITAL ELEMENTS USING NON-DETERMINISTIC SELECTION

  • US 20160117865A1
  • Filed: 03/31/2015
  • Published: 04/28/2016
  • Est. Priority Date: 10/24/2014
  • Status: Active Grant
First Claim
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1. A method comprising:

  • receiving, by a processing device, a list of attribute categories associated with a plurality of graphical assets to construct a simulated character of a graphical simulation, wherein a graphical asset comprises a 3D geometry associated with a graphic rendering of a portion of the simulated character;

    determining, by the processing device, a character profile for the simulated character using the list of attribute categories, wherein the character profile comprises an attribute value for each attribute category of the list of attribute categories;

    identifying, by the processing device, a list of graphical assets from the plurality of graphical assets that match the character profile;

    selecting, by the processing device, a set of graphical assets from the identified list of graphical assets to be used to construct the simulated character, wherein the set of graphical assets are selected non-deterministically from the list; and

    constructing the simulated character using the selected set of graphical assets.

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