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SCREEN ACTIVITY MODERATION IN A SKILL WAGERING INTERLEAVED GAME

  • US 20160117890A1
  • Filed: 12/28/2015
  • Published: 04/28/2016
  • Est. Priority Date: 06/25/2013
  • Status: Active Grant
First Claim
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1. A casino electronic game machine providing a screen activity moderated skill wagering interleaved game that includes an entertainment game and a gambling game, comprising:

  • a real world engine, wherein the real world engine provides the gambling game based upon a change in a rate of the gambling game, and wherein the real world engine comprises;

    a real world credit meter;

    a random number generator; and

    a real world credit pay table, wherein the real world engine is configured to;

    receive real world credit from a portable media, wherein the portable media includes at least one member of a group including currency, a voucher and a smart card; and

    provide a randomly generated payout of real world credits from a wager of real world credits in the gambling game using the random number generator and real world credit pay table; and

    augment an amount of real world credits stored in the real world credit meter based on the randomly generated payout of real world credits to the real world credit meter;

    an entertainment system engine constructed to;

    execute the entertainment game to resolve a random event in the entertainment game to generate random event results; and

    provide the random event results to a game world engine;

    a display screen configured to;

    display the random event results of the wagers; and

    display a certain level of screen activity;

    a user input device configured to receive from a player a wagering amount to use during game play; and

    the game world engine constructed to;

    monitor a level of screen activity of the display of the entertainment game;

    determine the change in the rate of gambling game play based upon the level of screen activity;

    provide the change in the rate of gambling game play to the real world engine;

    determine an occurrence of a gambling event in the gambling game based on play of the entertainment game executed by the entertainment system engine;

    request a resolution to the gambling event by the real world engine;

    determine gambling results based upon the random event results; and

    provide the gambling results to the entertainment system engine for use in executing the entertainment game.

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