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ARRANGEMENT AND METHOD FOR REPRODUCING AUDIO DATA OF AN ACOUSTIC SCENE

  • US 20160119737A1
  • Filed: 05/23/2014
  • Published: 04/28/2016
  • Est. Priority Date: 05/24/2013
  • Status: Active Grant
First Claim
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1. An arrangement for reproducing audio data of an acoustic scene in a given environment, with the arrangement adapted for generating audio signals for at least a first headphone channel and a second headphone channel of a headphone assembly, with the audio signals corresponding to at least one audio object and/or sound source in the acoustic scene comprising at least one given close range and at least one given distant range arranged around a listener such that any of the at least one distant ranges is farther away from the listener than any of the at least one close ranges, wherein the arrangement comprising:

  • a first headphone channel;

    a second headphone channel;

    a basic channel provider comprising at least a basic system adapted for reproducing audio signals corresponding to at least one audio object and/or sound source arranged in at least one distant range;

    a proximity channel provider comprising at least a proximity system adapted for reproducing audio signals corresponding to at least one audio object and/or sound source arranged in at least one close range, wherein;

    the basic channel provider is configured to provide a first basic effect channel and a second basic effect channel of the basic system to create at least one basic audio signal corresponding to at least one distant range;

    the proximity channel provider is configured to provide a first proximity effect channel and a second proximity effect channel of the proximity system to create at least one proximity audio signal corresponding to at least one close range; and

    whereinthe first headphone channel is driven by the first basic effect channel and the first proximity effect channel; and

    the second headphone channel is driven by the second basic effect channel and the second proximity effect channel.

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