GAME CONSOLE
First Claim
Patent Images
1. A handheld electronic gaming device, comprising:
- a generally plate-shaped housing;
a display screen that is located on a top surface of the housing and that is centered on the top surface with respect to left and right sides of the housing, wherein the display screen includes a touch-sensitive surface;
a first input device located on the top surface of the housing to the left of the display screen and configured to allow a user to provide directional inputs;
a second input device located on the top surface of the housing to the right of the display screen, wherein the second input device includes a cross-shaped arrangement of four buttons, and wherein the first and second input devices are arranged symmetrically on the top surface of the housing with respect to the display screen;
first and second shoulder buttons located on a peripheral side surface of the housing, wherein the first and second shoulder buttons are arranged symmetrically on the housing;
first and second speakers arranged symmetrically on the housing with respect to the display screen;
image processing circuitry configured to cause a three dimensional image to be displayed on the display screen;
a wireless transceiver;
a non-volatile memory; and
a processor and associated circuitry configured to cause a game program to be downloaded from a data network via the wireless transceiver and configured to store the downloaded game program in the non-volatile memory.
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Abstract
A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the main body adjacent the touch-sensitive display screen.
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Citations
31 Claims
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1. A handheld electronic gaming device, comprising:
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a generally plate-shaped housing; a display screen that is located on a top surface of the housing and that is centered on the top surface with respect to left and right sides of the housing, wherein the display screen includes a touch-sensitive surface; a first input device located on the top surface of the housing to the left of the display screen and configured to allow a user to provide directional inputs; a second input device located on the top surface of the housing to the right of the display screen, wherein the second input device includes a cross-shaped arrangement of four buttons, and wherein the first and second input devices are arranged symmetrically on the top surface of the housing with respect to the display screen; first and second shoulder buttons located on a peripheral side surface of the housing, wherein the first and second shoulder buttons are arranged symmetrically on the housing; first and second speakers arranged symmetrically on the housing with respect to the display screen; image processing circuitry configured to cause a three dimensional image to be displayed on the display screen; a wireless transceiver; a non-volatile memory; and a processor and associated circuitry configured to cause a game program to be downloaded from a data network via the wireless transceiver and configured to store the downloaded game program in the non-volatile memory. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A handheld electronic gaming device, comprising:
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a generally rectangular shaped housing; a display screen that is located on a top surface of the housing and that is centered on the top surface with respect to left and right sides of the housing, wherein the display screen includes a touch-sensitive surface; a first input device located on the top surface of the housing to the left of the display screen and configured to allow a user to provide directional inputs; a second input device located on the top surface of the housing to the right of the display screen, wherein the second input device allows a user to provide at least four different types of input, and wherein the first and second input devices are arranged symmetrically on the top surface of the housing with respect to the display screen; first and second shoulder buttons located on a peripheral side surface of the housing, wherein the first and second shoulder buttons are arranged symmetrically on the housing; a wireless transceiver; an audio interface configured to connect to an external audio input device and an external audio output device; a non-volatile memory; and a processor and associated circuitry configured to cause a game program to be downloaded from a data network via the wireless transceiver and configured to store the downloaded game program in the non-volatile memory. - View Dependent Claims (22, 23, 24)
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25. A handheld electronic gaming device, comprising:
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a generally plate-shaped housing; a display screen that is located on a top surface of the housing and that is centered on the top surface with respect to left and right sides of the housing, wherein the display screen includes a touch-sensitive surface; a first input device located on the top surface of the housing to the left of the display screen and configured to allow a user to provide directional inputs; a second input device located on the top surface of the housing to the right of the display screen, wherein the second user input device includes a cross-shaped arrangement of four buttons, and wherein the first and second input devices are arranged symmetrically on the top surface of the housing with respect to the display screen; a third input device located on the top surface of the housing to the left of the display screen; and a fourth input device located on the top surface of the housing to the right of the display screen, wherein the third and fourth input devices are arranged symmetrically with respect to the display screen; first and second shoulder buttons located on a peripheral side surface of the housing, wherein the first and second shoulder buttons are arranged symmetrically on the housing; first and second speakers arranged symmetrically on the housing with respect to the display screen; and image processing circuitry configured to cause a three dimensional image to be displayed on the display screen. - View Dependent Claims (26, 27)
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28. A handheld electronic gaming device, comprising:
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a housing; a display screen that is located on a top surface of the housing and that is centered on the top surface with respect to left and right sides of the housing, wherein the display screen includes a touch-sensitive surface; a first input device located on the top surface of the housing to the left of the display screen and configured to allow a user to provide directional inputs; a second input device located on the top surface of the housing to the right of the display screen, wherein the second input device allows a user to provide at least four different types of input, and wherein the first and second input devices are arranged symmetrically on the top surface of the housing with respect to the display screen; a third input device located on the top surface of the housing to the left of the display screen; and a fourth input device located on the top surface of the housing to the right of the display screen; first and second shoulder buttons located on a peripheral side surface of the housing, wherein the first and second shoulder buttons are arranged symmetrically on the housing; first and second speakers arranged symmetrically on the housing with respect to the display screen, wherein the first and second speakers and the first, second, third and fourth input devices are located on the housing such that when the user holds the housing with both hands in order to operate the first, second, third and fourth input devices, the user'"'"'s hands are not positioned in front of the first and second speakers. a wireless transceiver; a non-volatile memory; and a processor and associated circuitry configured to cause a game program to be downloaded from a data network via the wireless transceiver and configured to store the downloaded game program in the non-volatile memory. - View Dependent Claims (29, 30, 31)
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Specification