METHOD AND APPARATUS FOR AUTOMATICALLY TARGETING TARGET OBJECTS IN A COMPUTER GAME
First Claim
Patent Images
1. A method targeting a target object, the method comprising:
- setting a target range including a designated distance from a user-controlled character and a designated horizontal angle centering at a location of the character;
selecting at least one target object included in the set target range; and
displaying a shape distinguishable from a shape of the target object at a location near the at least one selected target object,wherein the target object is an object the character is able to attack from among objects in a computer game.
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Abstract
A method of automatically targeting a target object, the method including setting a target range including a designated distance from a user-controlled character and a designated horizontal angle centering at a location of the character, selecting at least one target object included in the set target range, and displaying a shape distinguishable from a shape of the target object at a location near the at least one selected target object, wherein the target object is an object the character is able to attack from among objects in a computer game.
27 Citations
15 Claims
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1. A method targeting a target object, the method comprising:
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setting a target range including a designated distance from a user-controlled character and a designated horizontal angle centering at a location of the character; selecting at least one target object included in the set target range; and displaying a shape distinguishable from a shape of the target object at a location near the at least one selected target object, wherein the target object is an object the character is able to attack from among objects in a computer game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 13)
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9. A method of targeting at least one object in a computer game, the method comprising:
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combining a first user-controlled character with a second character based on first information input by a user; setting a target range of the first character based on moving information regarding the second character; determining whether the object is within the set target range based on second input information from the user; and displaying an image indicating that an object is targeted based on a result of the determination - View Dependent Claims (10, 11, 12)
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14. An apparatus for executing a computer game, the apparatus comprising:
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a setting unit, which sets a target range including a designated distance from a user-controlled character and a designated horizontal angle centering at a location of the character; a selecting unit, which selects at least one target object included in the set target range; and a display unit, which displays a shape distinguishable from a shape of the target object at a location near the at least one selected target object
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15. An apparatus for executing a computer game, the apparatus comprising:
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a combining unit, which combines a first user-controlled character with a second character based on first information input by a user; a setting unit, which sets a target range of the first character based on moving information regarding the second character; a determining unit, which determines whether the object is within the set target range based on second input information from the user; and a display unit, which displays an image indicating that an object is targeted based on a result of the determination.
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Specification