Programmable Interactive Toy
First Claim
1. ) A programmable toy unit comprising of:
- A body that includes a multitude of components;
An object light sensor such as photoresistor to receive light pulses, an object logic such as a microprocessor to interpret and translate light data into code, an object Internal Memory to stores codes sequence(s) a connection socket to attach a variety of compatible accessories, an object component to identify the location driver wheel may be part of a location system consisting of a sensor or micro wheel, a Socket(s) for additional electronic devices such as a camera, infrared emitter and receiver, output components activated during playback of stored codes, output methods may include either or a combination of lights, audio and or trigger accessories which may be either or a combination of LEDs, speaker(s), motor(s), an object power supply such as rechargeable batteries, an object component to indicate when each code has been received;
this object indicator may be a combination of not limited to lights/speakers, an object digital component which feedback current play status such as learning progress, stages in a game etc., an object micro lever switch which may be mounted higher internally within the said toy housing then triggered by a movable mechanical component, such as the underside chassis of a car which is electronically connected to control power flow to circuit to alternate the variable states, an object power saving component with an object switch, an object code accumulator digitally counted and interpreted by said microprocessor, an object capture marker to identify said toy unit which may be in the form of an illustration such as a related sticker or said capture marker may also be an electronic tag such as NFC.
0 Assignments
0 Petitions
Accused Products
Abstract
An interactive toy which includes an object light sensor, an object microprocessor with an integrated memory device, controlled by an object switch mechanism, with a power source is programmable with light pulses from a separate toy device which consists of an object light source and user input methods such as buttons, also controlled with a microprocessor to control light coding. The interactive toy stores user codes in sequence applied. When the user takes away toy from device light source, the toy is placed down onto a flat playing surface where the object switch mechanism will engage and sequentially trigger playback of user applied codes. Preprogrammed commands (non-user) are herewith accessed and activated. When the said interactive toy is in the playback phase, output may be either or a combination of lights, audio clips, sounds, motion of parts and full motion of embodiment. The action of code inputs stimulates a child'"'"'s logic and thinking, developing essential STEAM skills. The various forms of interaction with the toy base device adjusts the light source output to create a different code commands. A range of compatible accessories and toy playsets further diversify the play experience.
26 Citations
3 Claims
-
1. ) A programmable toy unit comprising of:
-
A body that includes a multitude of components; An object light sensor such as photoresistor to receive light pulses, an object logic such as a microprocessor to interpret and translate light data into code, an object Internal Memory to stores codes sequence(s) a connection socket to attach a variety of compatible accessories, an object component to identify the location driver wheel may be part of a location system consisting of a sensor or micro wheel, a Socket(s) for additional electronic devices such as a camera, infrared emitter and receiver, output components activated during playback of stored codes, output methods may include either or a combination of lights, audio and or trigger accessories which may be either or a combination of LEDs, speaker(s), motor(s), an object power supply such as rechargeable batteries, an object component to indicate when each code has been received;
this object indicator may be a combination of not limited to lights/speakers, an object digital component which feedback current play status such as learning progress, stages in a game etc., an object micro lever switch which may be mounted higher internally within the said toy housing then triggered by a movable mechanical component, such as the underside chassis of a car which is electronically connected to control power flow to circuit to alternate the variable states, an object power saving component with an object switch, an object code accumulator digitally counted and interpreted by said microprocessor, an object capture marker to identify said toy unit which may be in the form of an illustration such as a related sticker or said capture marker may also be an electronic tag such as NFC. - View Dependent Claims (2, 3)
-
Specification