INTEGRATED MULTI ENVIRONMENT INTERACTIVE GAME
First Claim
1. A gaming system for integrated computer-related and physical game play interactions comprising:
- a physical game piece comprising;
a unique alphanumeric identifier;
a first signal transmitter configured to transmit the unique alphanumeric identifier;
a first signal receiver configured to receive signals to control sensory detectable outputs; and
a multi-state signal generator responsive to signals received by the first signal receiver and configured to output a plurality of sensory detectable signals with each sensory detectable signal corresponding to a particular state of the multi-state signal generator;
the first signal transmitter further configured to transmit with the unique alphanumeric identifier one of a plurality of electronic-device-readable signals with each electronic-device-readable signal corresponding to a particular state of the multi-state signal generator; and
an electronic device comprising;
a second signal receiver configured to receive the signals transmitted from the first signal transmitter;
a second signal transmitter in communication with the first signal receiver and configured to transmit signals to control the sensory detectable signals output;
a user input interface configured to receive user input; and
a game application in communication with the second signal receiver, the second signal transmitter, and the user input interface and responsive to signals received by the second signal receiver and to user input from the user input interface comprising;
a table of known unique alphanumeric identifiers;
a game piece electronic-device-readable signal interpreter in communication with the second signal receiver and configured to receive the unique alphanumeric identifier and game piece electronic-device-readable signal, to query the table to match the unique alphanumeric identifier to a table element, to interpret the game piece electronic-device-readable signal, and to transmit signals to control the sensory detectable outputs to the first receiver through the second signal transmitter in response to the game piece electronic-device-readable signal when the unique alphanumeric identifier matches a table element;
a digital character uniquely associated with the unique alphanumeric identifier; and
a plurality of sequentially accessible gaming program modules wherein a user may accumulate a game score with respectively sequential levels of increasing difficulty featuring the digital character in a digital game environment with the digital character and the digital game environment responsive to user input through the user input interface and to the game piece electronic-device-readable signals where the user accesses the sequentially accessible gaming program modules and increases the difficulty level and the accumulated game score based on the quantity of output from the game piece electronic-device-readable signal interpreter and the quantity and pattern of user input.
1 Assignment
0 Petitions
Accused Products
Abstract
Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece character and an electronic device are defined. The physical game piece character may be a combination of smaller parts where each combination transmits a unique alphanumeric identifier and control signals to an electronic device game application, where the game application features the physical game piece character and is responsive to the signals from the physical game piece character and transmits control signals to the physical game piece, which responds with sensory signals.
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Citations
20 Claims
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1. A gaming system for integrated computer-related and physical game play interactions comprising:
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a physical game piece comprising; a unique alphanumeric identifier; a first signal transmitter configured to transmit the unique alphanumeric identifier; a first signal receiver configured to receive signals to control sensory detectable outputs; and a multi-state signal generator responsive to signals received by the first signal receiver and configured to output a plurality of sensory detectable signals with each sensory detectable signal corresponding to a particular state of the multi-state signal generator; the first signal transmitter further configured to transmit with the unique alphanumeric identifier one of a plurality of electronic-device-readable signals with each electronic-device-readable signal corresponding to a particular state of the multi-state signal generator; and an electronic device comprising; a second signal receiver configured to receive the signals transmitted from the first signal transmitter; a second signal transmitter in communication with the first signal receiver and configured to transmit signals to control the sensory detectable signals output; a user input interface configured to receive user input; and a game application in communication with the second signal receiver, the second signal transmitter, and the user input interface and responsive to signals received by the second signal receiver and to user input from the user input interface comprising; a table of known unique alphanumeric identifiers; a game piece electronic-device-readable signal interpreter in communication with the second signal receiver and configured to receive the unique alphanumeric identifier and game piece electronic-device-readable signal, to query the table to match the unique alphanumeric identifier to a table element, to interpret the game piece electronic-device-readable signal, and to transmit signals to control the sensory detectable outputs to the first receiver through the second signal transmitter in response to the game piece electronic-device-readable signal when the unique alphanumeric identifier matches a table element; a digital character uniquely associated with the unique alphanumeric identifier; and a plurality of sequentially accessible gaming program modules wherein a user may accumulate a game score with respectively sequential levels of increasing difficulty featuring the digital character in a digital game environment with the digital character and the digital game environment responsive to user input through the user input interface and to the game piece electronic-device-readable signals where the user accesses the sequentially accessible gaming program modules and increases the difficulty level and the accumulated game score based on the quantity of output from the game piece electronic-device-readable signal interpreter and the quantity and pattern of user input. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A gaming system for integrated computer-related and physical game play interactions comprising:
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a plurality of mutually attachable physical game pieces comprising; a unique alphanumeric identifier for each combination of one or more game pieces; a first signal transmitter configured to transmit the unique alphanumeric identifier; a first signal receiver configured to receive signals to control sensory detectable outputs; and a multi-state signal generator responsive to signals received by the first signal receiver and configured to output a plurality of sensory detectable signals with each sensory detectable signal corresponding to a particular state of the multi-state signal generator; the first signal transmitter further configured to transmit with the unique alphanumeric identifier one of a plurality of electronic-device-readable signals with each electronic-device-readable signal corresponding to a particular state of the multi-state signal generator; and an electronic device comprising; a second signal receiver configured to receive the signals transmitted from the first signal transmitter; a second signal transmitter in communication with the first signal receiver and configured to transmit signals to control the sensory detectable signals output; a user input interface configured to receive user input; and a game application in communication with the second signal receiver, the second signal transmitter, and the user input interface and responsive to signals received by the second signal receiver and to user input from the user input interface comprising; a table of known unique alphanumeric identifiers; a game piece electronic-device-readable signal interpreter in communication with the second signal receiver and configured to receive the unique alphanumeric identifier and game piece electronic-device-readable signal, to query the table to match the unique alphanumeric identifier to a table element, to interpret the game piece electronic-device-readable signal, and to transmit signals to control the sensory detectable outputs to the first receiver through the second signal transmitter in response to the game piece electronic-device-readable signal when the unique alphanumeric identifier matches a table element; a digital character uniquely associated with the unique alphanumeric identifier; and a plurality of sequentially accessible gaming program modules wherein a user may accumulate a game score with respectively sequential levels of increasing difficulty featuring the digital character in a digital game environment with the digital character and the digital game environment responsive to user input through the user input interface and to the game piece electronic-device-readable signals where the user accesses the sequentially accessible gaming program modules and increases the difficulty level and the accumulated game score based on the quantity of output from the game piece electronic-device-readable signal interpreter and the quantity and pattern of user input. - View Dependent Claims (17, 18, 19)
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20. A gaming method for integrated computer-related and physical game play interactions comprising:
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providing a physical game piece comprising; transmitting a unique alphanumeric identifier using a first signal transmitter; receiving signals to control sensory detectable outputs using a first signal receiver; responding to signals received by the first signal receiver using a multi-state signal generator to output a plurality of sensory detectable signals with each sensory detectable signal corresponding to a particular state of the multi-state signal generator; and transmitting with the unique alphanumeric identifier one of a plurality of electronic-device-readable signals with each electronic-device-readable signal corresponding to a particular state of the multi-state signal generator using the first signal transmitter; and providing an electronic device comprising; receiving the signals transmitted from the first signal transmitter using a second signal receiver; communicating with the first signal receiver using a second signal transmitter to transmit signals to control the sensory detectable signals output; receiving user input using a user input interface; and providing a game application in communication with the second signal receiver, the second signal transmitter, and the user input interface and responsive to signals received by the second signal receiver and to user input from the user input interface comprising; providing a table of known unique alphanumeric identifiers; executing a game piece electronic-device-readable signal interpreter in communication with the second signal receiver comprising; configuring the game piece electronic-device-readable signal interpreter to receive the unique alphanumeric identifier and game piece electronic-device-readable signal; querying the table to match the unique alphanumeric identifier to a table element; interpreting the game piece electronic-device-readable signal; and transmitting signals to control the sensory detectable outputs to the first receiver through the second signal transmitter in response to the game piece electronic-device-readable signal when the unique alphanumeric identifier matches a table element; providing a digital character uniquely associated with the unique alphanumeric identifier; and accessing a plurality of sequentially accessible gaming program modules wherein a user may accumulate a game score with respectively sequential levels of increasing difficulty featuring the digital character in a digital game environment with the digital character and the digital game environment responding to user input through the user input interface and to the game piece electronic-device-readable signals where the user accesses the sequentially accessible gaming program modules and increasing the difficulty level and the accumulated game score based on the quantity of output from the game piece electronic-device-readable signal interpreter and the quantity and pattern of user input.
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Specification