TIME-DEPENDENT CLIENT INACTIVITY INDICIA IN A MULTI-USER ANIMATION ENVIRONMENT
First Claim
1. A method for multi-user animation, comprising:
- modeling a three-dimensional space within a computer memory;
locating an avatar within the three-dimensional space, the avatar being responsive to input commands from a client to act within the modeled three-dimensional space;
monitoring the input commands to determine a period of time the client is inactive; and
removing the avatar from the space in response to determining that the client has remained inactive for a threshold period of time.
1 Assignment
0 Petitions
Accused Products
Abstract
A method for managing a multi-user animation platform is disclosed. A three-dimensional space within a computer memory is modeled. An avatar of a client is located within the three-dimensional space, the avatar being graphically represented by a three-dimensional figure within the three-dimensional space. The avatar is responsive to client input commands, and the three-dimensional figure includes a graphical representation of client activity. The client input commands are monitored to determine client activity. The graphical representation of client activity is then altered according to an inactivity scheme when client input commands are not detected. Following a predetermined period of client inactivity, the inactivity scheme varies non-repetitively with time.
6 Citations
20 Claims
-
1. A method for multi-user animation, comprising:
-
modeling a three-dimensional space within a computer memory; locating an avatar within the three-dimensional space, the avatar being responsive to input commands from a client to act within the modeled three-dimensional space; monitoring the input commands to determine a period of time the client is inactive; and removing the avatar from the space in response to determining that the client has remained inactive for a threshold period of time. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A method for multi-user animation, comprising:
-
modeling a three-dimensional space within a computer memory; locating an avatar within the three-dimensional space, the avatar being responsive to input commands from a client to act within the modeled three-dimensional space; monitoring the input commands to determine how long the client is inactive; and moving the avatar to a home location in response to determining that the client has remained inactive for a threshold period of time. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
-
-
15. A method for multi-user animation, comprising:
-
modeling a three-dimensional space within a computer memory; locating an avatar within the three-dimensional space, the avatar being responsive to input commands from a client to act within the modeled three-dimensional space; monitoring the input commands to determine how long the client is inactive; and moving the avatar to a safe location that is reserved expressly for inactive avatars in response to determining that the client has remained inactive for a threshold period of time. - View Dependent Claims (16, 17, 18, 19, 20)
-
Specification