SYSTEM AND METHOD FOR CUSTOMIZING A REPLAY OF ONE OR MORE GAME EVENTS IN A VIDEO GAME
First Claim
1. A computer-implemented method of customizing a replay of one or more game events in a video game, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising:
- defining, by the computer system, one or more game events as trigger events in a video game;
recording, by the computer system, gameplay state information associated with a gameplay session of the video game;
detecting, by the computer system, the occurrence of a trigger event during the gameplay session;
generating, by the computer system, a trigger event replay of the trigger event based in part on the recorded gameplay state information;
customizing, by the computer system, the trigger event replay; and
displaying, by the computer system, the customized trigger event replay to one or more players in the gameplay session of the video game.
3 Assignments
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Accused Products
Abstract
A system and method for customizing a replay of one or more game events in a video game is provided. During a gameplay session, a trigger event is detected prompting a replay of the trigger event in-game. One or more system-defined customization templates and/or user-defined customization templates may be applied to customize the trigger event replay.
35 Citations
25 Claims
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1. A computer-implemented method of customizing a replay of one or more game events in a video game, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising:
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defining, by the computer system, one or more game events as trigger events in a video game; recording, by the computer system, gameplay state information associated with a gameplay session of the video game; detecting, by the computer system, the occurrence of a trigger event during the gameplay session; generating, by the computer system, a trigger event replay of the trigger event based in part on the recorded gameplay state information; customizing, by the computer system, the trigger event replay; and displaying, by the computer system, the customized trigger event replay to one or more players in the gameplay session of the video game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A system for customizing a replay of one or more game events in a video game, the system comprising:
one or more physical processors programmed with one or more computer program instructions which, when executed, cause the one or more physical processors to; define one or more game events as trigger events in a video game; record gameplay state information associated with a gameplay session of the video game; detect the occurrence of a trigger event during the gameplay session; generate a trigger event replay of the trigger event based in part on the recorded gameplay state information; customize the trigger event replay; and display the customized trigger event replay to one or more players in the gameplay session of the video game. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A computer program product for customizing a replay of one or more game events in a video game, the computer program product comprising:
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one or more tangible, non-transitory computer-readable storage devices; program instructions, stored on at least one of the one or more tangible, non-transitory computer-readable tangible storage devices that, when executed, cause a computer to; define one or more game events as trigger events in a video game; record gameplay state information associated with a gameplay session of the video game; detect the occurrence of a trigger event during the gameplay session; generate a trigger event replay of the trigger event based in part on the recorded gameplay state information; customize the trigger event replay; and display the customized trigger event replay to one or more players in the gameplay session of the video game.
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Specification