Life Experiences Engine
First Claim
Patent Images
1. A method comprising:
- detecting the real life situation of a user of a computer-implemented program, the real life situation including at least one of the following;
the physical activity of the user, the past physical activity, the intended physical activity of the user, the contextual setting of the user, and the state of being of the user, the personal attributes of the user of a computer-implemented program; and
changing, using a processor, an attribute of virtual content displayed to a user and non-user of the computer-implemented program, on this computer-implemented program and other networked computer-implemented programs, based on detecting the real life situation of the user, and other users, of the computer-implemented program, the changing of the attribute of the virtual content representing the real life physical action (also referred to as “
experience”
) by the user, and other users, of the computer-implemented program, wherein the changing of the attribute of the virtual content reflects a plurality of performances of the physical action by the user.
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Abstract
A system that links virtual content with offline experiences, utilizing mobile, social, and digital tools for collecting, organizing, and delivering relevant content for use in the non-virtual world.
14 Citations
21 Claims
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1. A method comprising:
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detecting the real life situation of a user of a computer-implemented program, the real life situation including at least one of the following;
the physical activity of the user, the past physical activity, the intended physical activity of the user, the contextual setting of the user, and the state of being of the user, the personal attributes of the user of a computer-implemented program; andchanging, using a processor, an attribute of virtual content displayed to a user and non-user of the computer-implemented program, on this computer-implemented program and other networked computer-implemented programs, based on detecting the real life situation of the user, and other users, of the computer-implemented program, the changing of the attribute of the virtual content representing the real life physical action (also referred to as “
experience”
) by the user, and other users, of the computer-implemented program, wherein the changing of the attribute of the virtual content reflects a plurality of performances of the physical action by the user. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A system comprising:
a processor-implemented program networking system configured to; detect the real life situation of a user of a computer-implemented program, the real life situation including at least one of the following;
the physical activity of the user, the past physical activity, the intended physical activity of the user, the contextual setting of the user, and the state of being of the user, the personal attributes of the user of a computer-implemented program; andchange an attribute of virtual content displayed to a user and non-user of the computer-implemented program, on this computer-implemented program and other networked computer-implemented programs, based on detecting the real life situation of the user, and other users, of the computer-implemented program, the changing of the attribute of the virtual content representing the real life physical action (also referred to as “
experience”
) by the user, and other users, of the computer-implemented program, wherein the changing of the attribute of the virtual content reflects a plurality of performances of the physical action by the user.- View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A non-transitory computer-readable medium comprising a set of instructions that, when executed by at least one processor of a computer system, cause the computer system to perform operations comprising:
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detecting the real life situation of a user of a computer-implemented program, the real life situation including at least one of the following;
the physical activity of the user, the past physical activity, the intended physical activity of the user, the contextual setting of the user, and the state of being of the user, the personal attributes of the user of a computer-implemented program; andchanging an attribute of virtual content displayed to a user and non-user of the computer-implemented program, on this computer-implemented program and other networked computer-implemented programs, based on detecting the real life situation of the user, and other users, of the computer-implemented program, the changing of the attribute of the virtual content representing the real life physical action (also referred to as “
experience”
) by the user, and other users, of the computer-implemented program, wherein the changing of the attribute of the virtual content reflects a plurality of performances of the physical action by the user. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification