LEVERAGING ONLINE GAME GOALS AND ECONOMY TO DRIVE OFF-LINE BEHAVIORS
First Claim
1. A method to leverage a gaming infrastructure to encourage actions in a non-virtual environment to achieve virtual world benefits, the method comprising:
- participant installs an application on smart phone;
application interacts with Gameco servers;
Gameco servers provide participant opportunities to acquire virtual world benefits by visiting specific geographic locations which may include businesses;
participants visits specified location; and
, participant is provided a virtual reward by Gameco.
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Accused Products
Abstract
A method and system to leverage a gaming infrastructure to encourage actions in a non-virtual environment to achieve virtual world benefits, comprising having a participant install an application on smart phone; the participant sets up an account on Gameco servers; application interacts with Gameco servers; Gameco servers provide participant opportunities to acquire virtual world benefits by visiting specific geographic locations which may include businesses; participants visits specified location; and, participant is provided a virtual reward by Gameco.
11 Citations
14 Claims
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1. A method to leverage a gaming infrastructure to encourage actions in a non-virtual environment to achieve virtual world benefits, the method comprising:
- participant installs an application on smart phone;
application interacts with Gameco servers;
Gameco servers provide participant opportunities to acquire virtual world benefits by visiting specific geographic locations which may include businesses;
participants visits specified location; and
, participant is provided a virtual reward by Gameco. - View Dependent Claims (14)
- participant installs an application on smart phone;
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2. A method to leverage a gaming infrastructure to encourage actions in a non-virtual environment to achieve virtual world rewards or benefits, the method comprising:
- a participant using a computing device interacts with an application or website which communicates with Gameco servers;
from time to time Gameco servers contact the participant via the computing device to give notice of an opportunity to achieve virtual rewards in a gaming environment or virtual world via going to a location and performing some action in the real world;
participant is verified as participating; and
, Gameco servers determine if opportunity has been met and award virtual reward to participant. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11)
- a participant using a computing device interacts with an application or website which communicates with Gameco servers;
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12. A method to leverage a gaming infrastructure to encourage commercial purchases in a non-virtual environment, the method comprising:
- a client contacts Gameco and agrees on an offer of virtual world benefits or rewards to be awarded participants in an online game for performing activities in a real world;
Gameco servers populate the offer via a notification to the computing devices of at least some of the participants in the online game; and
client pays Gameco for providing the notification. - View Dependent Claims (13)
- a client contacts Gameco and agrees on an offer of virtual world benefits or rewards to be awarded participants in an online game for performing activities in a real world;
Specification