COMPUTER IMPLEMENTED GAME
First Claim
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1. A device for providing a computer implemented game having a plurality of game objects which in use are displayed on a display of the device, the device comprising:
- a user interface configured to receive an input from a user to select one of a plurality of speed modes for one or more game objects;
a display configured to display the plurality of game objectsat least one processor configured to;
responsive to the received input to select one of a plurality of speed modes, determine if one or more conditions are satisfied; and
if the one more conditions are satisfied, control movement of at least one of the plurality of game objects when displayed on the display in dependence on the speed mode selected by the user input.
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Abstract
A device has a display which displays game objects. The device also has a user interface which is able to receive an input from a user to select one speed mode for the one or more game objects. A processor determines if one or more conditions are satisfied. If so, movement of at least one of the game objects is controlled when displayed on the display in dependence on the speed mode selected by the user input.
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Citations
20 Claims
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1. A device for providing a computer implemented game having a plurality of game objects which in use are displayed on a display of the device, the device comprising:
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a user interface configured to receive an input from a user to select one of a plurality of speed modes for one or more game objects; a display configured to display the plurality of game objects at least one processor configured to; responsive to the received input to select one of a plurality of speed modes, determine if one or more conditions are satisfied; and if the one more conditions are satisfied, control movement of at least one of the plurality of game objects when displayed on the display in dependence on the speed mode selected by the user input. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computer implemented method for providing a computer implemented game having a plurality of game objects which in use are displayed on a display of a computer implemented device, the method comprising:
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receiving an input from a user to select one of a plurality of speed modes for one or more game objects; causing a display to display the plurality of game objects responsive to the received input to select one of a plurality of speed modes, determining if one or more conditions are satisfied; and if the one more conditions are satisfied, controlling movement of at least one of the plurality of game objects when displayed on the display in dependence on the speed mode selected by the user input. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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20. A non-transitory computer readable medium comprising computer executable instructions which when run by at least one processor are configured to:
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receive an input from a user to select one of a plurality of speed modes for one or more game objects; cause a display to display the plurality of game objects responsive to the received input to select one of a plurality of speed modes, determine if one or more conditions are satisfied; and if the one more conditions are satisfied, control movement of at least one of the plurality of game objects when displayed on the display in dependence on the speed mode selected by the user input.
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Specification