Systems and methods for digital multimedia capture using haptic control, cloud voice changer, protecting digital multimedia privacy, and advertising and sell products or services via cloud gaming environments
First Claim
1. A method for multimedia capture, advertising and selling products or services via cloud gaming environments and multimedia application associated with a digital device, the method comprising:
- receiving, by one or more processors, a first user input;
based on the first user input, initiating one or more sensors to capture multimedia to obtain captured multimedia;
receiving, by the one or more processors, a second user input;
analyzing, by the one or more processors, data associated with the first user input and the second user input;
based on the analysis, selecting, by the one or more processors, one or more multimedia types for recording from the captured multimedia based on predetermined rules;
recording, by the one or more processors, the selected one or more multimedia types to a memory to obtain one or more recorded multimedia types;
modifying, by a cloud-based changing unit, the one or more recorded multimedia types to obtain one or more modified multimedia types;
receiving, by the one or more processors, from a user, a registration request to register the user in a mobile payment service, wherein the user sends the registration request via a mobile payment application associated with the digital device associated with the user, the mobile payment application providing at least a free Voice over Internet Protocol (VoIP) service and a free Over-the-Top (OTT) service;
wherein the advertising and selling of products or services via the cloud gaming environments and the multimedia application is associated with an application protocol, the application protocol being integrated into a communication platform;
providing a gaming software configured to display a third party advertisement in the cloud gaming environment, wherein the third party advertisement is associated with products or services provided by a third party;
receiving one or more requests from one or more users to activate the gaming software;
displaying the third party advertisement associated with the products or the services;
identifying an interaction level of the one or more users with the third party advertisement while the one or more users interact with the cloud gaming environment; and
determining a fee payable by the third party based on the interaction level of the one or more users with the third party advertisement.
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Abstract
Provided is a method for advertising and retailing products and services in cloud gaming environments. A game provider may configure its cloud gaming environment to display third party advertisement before, during, or after the game. The advertisement may be in the form of timeout screens, banners, gaming objects, prizes, and other forms associated with typical cloud gaming environments. Third party advertisers benefit from additional advertisement exposure in these cloud gaming environments, which tend to be dynamic and interactive, and target new audience. Advertisement interaction levels may be measure to determine effectiveness and, for example, to collect certain fees from advertisers. An interaction level of interaction may be determined based on a number of clicks on advertisement objects, duration of exposure to the advertisement, a number of players, and various other factors. Game providers may modify their cloud gaming environments to improve these interaction levels and, as a result, collect more.
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Citations
28 Claims
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1. A method for multimedia capture, advertising and selling products or services via cloud gaming environments and multimedia application associated with a digital device, the method comprising:
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receiving, by one or more processors, a first user input; based on the first user input, initiating one or more sensors to capture multimedia to obtain captured multimedia; receiving, by the one or more processors, a second user input; analyzing, by the one or more processors, data associated with the first user input and the second user input; based on the analysis, selecting, by the one or more processors, one or more multimedia types for recording from the captured multimedia based on predetermined rules; recording, by the one or more processors, the selected one or more multimedia types to a memory to obtain one or more recorded multimedia types; modifying, by a cloud-based changing unit, the one or more recorded multimedia types to obtain one or more modified multimedia types; receiving, by the one or more processors, from a user, a registration request to register the user in a mobile payment service, wherein the user sends the registration request via a mobile payment application associated with the digital device associated with the user, the mobile payment application providing at least a free Voice over Internet Protocol (VoIP) service and a free Over-the-Top (OTT) service; wherein the advertising and selling of products or services via the cloud gaming environments and the multimedia application is associated with an application protocol, the application protocol being integrated into a communication platform; providing a gaming software configured to display a third party advertisement in the cloud gaming environment, wherein the third party advertisement is associated with products or services provided by a third party; receiving one or more requests from one or more users to activate the gaming software; displaying the third party advertisement associated with the products or the services; identifying an interaction level of the one or more users with the third party advertisement while the one or more users interact with the cloud gaming environment; and determining a fee payable by the third party based on the interaction level of the one or more users with the third party advertisement. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A computer-readable medium comprising instructions, which when executed by one or more processors, perform the following operations:
- provide a gaming software configured to display a third party advertisement in a cloud gaming environment, wherein the third party advertisement is associated with products or services provided by a third party;
receive one or more requests from one or more users to activate the gaming software;
display the third party advertisement associated with the products or services;
identify an interaction level of the one or more users with the third party advertisement while the one or more users interact with the cloud gaming environment; and
determine a fee payable by a third party based on the interaction level of the one or more users with the third party advertisement.
- provide a gaming software configured to display a third party advertisement in a cloud gaming environment, wherein the third party advertisement is associated with products or services provided by a third party;
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28. A computer system for advertising products and services within a cloud gaming environment, the system comprising:
- a processing module for providing a gaming software configured to display a third party advertisement in a cloud gaming environment, wherein the third party advertisement is associated with products or services provided by a third party, identifying an interaction level of one or more users with the third party advertisement while the one or more users interact with the cloud gaming environment, and determining a fee payable by the third party based on the interaction level of the one or more users with the third party advertisement;
an input module for receiving one or more requests from the one or more users to activate the gaming software; and
an output module for displaying the third party advertisement associated with the products or services.
- a processing module for providing a gaming software configured to display a third party advertisement in a cloud gaming environment, wherein the third party advertisement is associated with products or services provided by a third party, identifying an interaction level of one or more users with the third party advertisement while the one or more users interact with the cloud gaming environment, and determining a fee payable by the third party based on the interaction level of the one or more users with the third party advertisement;
Specification