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Systems and methods for digital multimedia capture using haptic control, cloud voice changer, protecting digital multimedia privacy, and advertising and sell products or services via cloud gaming environments

  • US 20160225019A1
  • Filed: 03/25/2016
  • Published: 08/04/2016
  • Est. Priority Date: 10/01/2002
  • Status: Active Grant
First Claim
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1. A method for multimedia capture, advertising and selling products or services via cloud gaming environments and multimedia application associated with a digital device, the method comprising:

  • receiving, by one or more processors, a first user input;

    based on the first user input, initiating one or more sensors to capture multimedia to obtain captured multimedia;

    receiving, by the one or more processors, a second user input;

    analyzing, by the one or more processors, data associated with the first user input and the second user input;

    based on the analysis, selecting, by the one or more processors, one or more multimedia types for recording from the captured multimedia based on predetermined rules;

    recording, by the one or more processors, the selected one or more multimedia types to a memory to obtain one or more recorded multimedia types;

    modifying, by a cloud-based changing unit, the one or more recorded multimedia types to obtain one or more modified multimedia types;

    receiving, by the one or more processors, from a user, a registration request to register the user in a mobile payment service, wherein the user sends the registration request via a mobile payment application associated with the digital device associated with the user, the mobile payment application providing at least a free Voice over Internet Protocol (VoIP) service and a free Over-the-Top (OTT) service;

    wherein the advertising and selling of products or services via the cloud gaming environments and the multimedia application is associated with an application protocol, the application protocol being integrated into a communication platform;

    providing a gaming software configured to display a third party advertisement in the cloud gaming environment, wherein the third party advertisement is associated with products or services provided by a third party;

    receiving one or more requests from one or more users to activate the gaming software;

    displaying the third party advertisement associated with the products or the services;

    identifying an interaction level of the one or more users with the third party advertisement while the one or more users interact with the cloud gaming environment; and

    determining a fee payable by the third party based on the interaction level of the one or more users with the third party advertisement.

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