VIRTUAL-REALITY PRESENTATION VOLUME WITHIN WHICH HUMAN PARTICIPANTS FREELY MOVE WHILE EXPERIENCING A VIRTUAL ENVIRONMENT
First Claim
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1. A virtual-reality presentation volume comprising:
- a scalable, physical volume in which participants can free move and assume arbitrary orientations;
a motion-capture system that continuously determines the positions of markers and the orientations of multi-marker patterns attached to participants and objects in the scalable, physical volume;
a network of virtual-reality engines that receive position and orientation data from the motion-capture system, compute position, orientation, velocity, acceleration, and projected position information for virtual-reality-environment participants and objects, and transfer the position, orientation, velocity, acceleration, and projected position information to virtual-reality applications executing within the virtual-reality engines; and
virtual-reality rendering appliances that receive, by wireless communication, virtual-reality-environment data generated by the virtual-reality applications executing within the virtual-reality engines and that render the received virtual-reality-environment data to provide a virtual-reality environment to participants wearing the virtual-reality rendering appliances.
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Abstract
The current document is directed to a virtual-reality system, and methods incorporated within the virtual-reality system, that provides a scalable physical volume in which human participants can freely move and assume arbitrary body positions while receiving electronic signals that are rendered to the human participants by virtual-reality rendering appliances to immerse the human participants in a virtual environment. In a described implementation, the virtual-reality system includes multiple networked optical sensors, a computational tracking system, networked virtual-reality engines, and virtual-reality rendering appliances.
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Citations
1 Claim
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1. A virtual-reality presentation volume comprising:
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a scalable, physical volume in which participants can free move and assume arbitrary orientations; a motion-capture system that continuously determines the positions of markers and the orientations of multi-marker patterns attached to participants and objects in the scalable, physical volume; a network of virtual-reality engines that receive position and orientation data from the motion-capture system, compute position, orientation, velocity, acceleration, and projected position information for virtual-reality-environment participants and objects, and transfer the position, orientation, velocity, acceleration, and projected position information to virtual-reality applications executing within the virtual-reality engines; and virtual-reality rendering appliances that receive, by wireless communication, virtual-reality-environment data generated by the virtual-reality applications executing within the virtual-reality engines and that render the received virtual-reality-environment data to provide a virtual-reality environment to participants wearing the virtual-reality rendering appliances.
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Specification