VIRTUAL REALITY GAMING UTILIZING MOBILE GAMING
First Claim
Patent Images
1. A gaming device comprising:
- a processor; and
a memory coupled with the processor, the memory comprising executable instructions that when executed by the processor cause the processor to effectuate operations comprising;
identifying a triggering of a first virtual element associated with a game; and
sending a first message to a first device based on information associated with a target effect area of the first virtual element, wherein the information associated with the target effect area comprises;
an indication of the location of the gaming device at a time of the triggering of the first virtual element; and
an indication of the aim angle at which the gaming device was positioned at the time of the triggering of the first virtual element.
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Accused Products
Abstract
A mobile device is configured as a point and shoot type weapon for gaming, training, or the like. Utilizing the mobile device based weapon, such as a smart phone for example, a user thereof can simply aim the mobile device at a target and shoot. Shooting may be accomplished by tapping the mobile device, activating a button or soft key on the mobile device, making a gesture (e.g., moving a finger as if a trigger is being pulled), providing an audible command (e.g., “shoot”), or the like.
7 Citations
20 Claims
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1. A gaming device comprising:
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a processor; and a memory coupled with the processor, the memory comprising executable instructions that when executed by the processor cause the processor to effectuate operations comprising; identifying a triggering of a first virtual element associated with a game; and sending a first message to a first device based on information associated with a target effect area of the first virtual element, wherein the information associated with the target effect area comprises; an indication of the location of the gaming device at a time of the triggering of the first virtual element; and an indication of the aim angle at which the gaming device was positioned at the time of the triggering of the first virtual element. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 20)
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17. A targeted gaming device comprising:
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a processor; and a memory coupled with the processor, the memory comprising executable instructions that when executed by the processor cause the processor to effectuate operations comprising; receiving a message associated with a game from a remote gaming device, the message comprising information associated with a target effect area of a virtual element, the information associated with the target effect area comprising; an indication of a location of the remote gaming device at a time of triggering of the virtual element by the remote gaming device; and an indication of an aim angle of the remote gaming device at the time of the triggering of the virtual element of the remote gaming device. - View Dependent Claims (18, 19)
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Specification