ASYNCHRONOUS ONLINE GAME PLAY AND DEFEND MODE PROCESSING TO ENABLE SOCIAL FRIENDS TO ASSIST AND ALTER GAME PLAY OUTCOMES
First Claim
1. A method, comprising:
- receiving an indication that a game base of a first player has been attacked by a second player during game play of an interactive game, the indication being detected by a game execution logic of the interactive game;
generating a first social post to inform one or more friends of the first player of the attack and request assistance to defend the first player'"'"'s game base, the first social post being generated by a social post generator module of the interactive game;
in response to the first social post, detecting acceptance to defend the first player'"'"'s game base by a third player at the first social post, the acceptance detected by a user interaction analyzer module of the interactive game;
initiating a game replay of the attack by the second player at the game base while enabling the third player to defend the game base of the first player, the game replay being initiated by a game play analyzer module of the interactive game; and
generating a second social post informing the first player and the friends of the first player of the third player'"'"'s defense of the first player'"'"'s game base, the second social post being generated by the social post generator module of the interactive game,wherein method operations are performed by a processor on a server computing device.
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Accused Products
Abstract
Methods for allowing a user to participate and change outcome of an asynchronous game includes receiving an indication of an attack initiated by a second player on a first player'"'"'s game base during game play. In response, a first social post is generated to inform friends of the first player of the attack and request assistance to defend the first player'"'"'s game base. An acceptance to defend the first player'"'"'s game base is detected from a third player at the first social post. In response, game replay of the attack by the second player is initiated and the third player is enabled to participate in the game replay and defend the game base of the first player. A second social post is generated to inform the first player and the friends of the first player of the third player'"'"'s contribution in defending the first player'"'"'s game base.
14 Citations
24 Claims
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1. A method, comprising:
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receiving an indication that a game base of a first player has been attacked by a second player during game play of an interactive game, the indication being detected by a game execution logic of the interactive game; generating a first social post to inform one or more friends of the first player of the attack and request assistance to defend the first player'"'"'s game base, the first social post being generated by a social post generator module of the interactive game; in response to the first social post, detecting acceptance to defend the first player'"'"'s game base by a third player at the first social post, the acceptance detected by a user interaction analyzer module of the interactive game; initiating a game replay of the attack by the second player at the game base while enabling the third player to defend the game base of the first player, the game replay being initiated by a game play analyzer module of the interactive game; and generating a second social post informing the first player and the friends of the first player of the third player'"'"'s defense of the first player'"'"'s game base, the second social post being generated by the social post generator module of the interactive game, wherein method operations are performed by a processor on a server computing device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method, comprising:
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receiving an indication that a first player'"'"'s game base has been attacked by a second player during game play of an interactive game, the indication being detected by a game execution logic of the interactive game; generating a first social post to inform a plurality of social contacts of the first player of the attack and request assistance to defend the first player'"'"'s game base, wherein the first social post is forwarded to the plurality of social contacts of the first player, the first social post being generated and forwarded by a social post generator module of the interactive game; in response to the first social post, detecting acceptance to defend the first player'"'"'s game base at the first social post, the acceptance being detected from two or more social contacts of the first player by a user interaction analyzer module of the interactive game; initiating a game replay of the attack by the second player at the game base while enabling each of the two or more social contacts responding to the first social post to independently defend the game base of the first player, the game replay being initiated by a game play analyzer module of the interactive game; and generating a second social post with a link to a combined video recording of a select one of the two or more social contacts defending the game base of the first player, the second social post forwarded to the first player and the plurality of the social contacts of the first player informing of the defense of the first player'"'"'s game base by select one of the social contacts, the second social post being generated and forwarded by the social post generator module of the interactive game, wherein the combined video recording is captured by a game play recorder module, wherein method operations are performed by a processor on a server computing device. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A system, comprising:
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a client device with a display screen for rendering user interface to select an interactive game for game play and for providing interaction affecting game play; and a server computing device, the server computing device executing game code of the selected interactive game, the game code having; a game execution logic configured to define game objects, game attributes for game play in accordance to game rules defined therein, and to modify a game scene in accordance to interaction detected during game play, wherein the interaction from a first player is used to define and defend a game base; a game play recorder configured to record the game play and a game replay; a game play analyzer configured to analyze the game play in order to detect an attack initiated by a second player on the game base and to initiate a game replay of the attack by the second player to enable a third player to defend the game base of the first player; a social post generator configured to generate a first social post for informing one or more friends of the first player of the attack on the game base by the second player during game play and for requesting assistance to defend the first player'"'"'s game base, and a second social post for informing the first player and the friends of the first player of the attack and the third player'"'"'s role in defending the first player'"'"'s game base from the attack during game replay; and a user interaction analyzer configured to detect and analyze interaction of the third player to the first social post, the detected interaction causing a signal to be generated to the game play analyzer for initiating the game replay, based on the analysis, to allow the third player to participate in defending the game base of the first player. - View Dependent Claims (24)
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Specification