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ASYNCHRONOUS ONLINE GAME PLAY AND DEFEND MODE PROCESSING TO ENABLE SOCIAL FRIENDS TO ASSIST AND ALTER GAME PLAY OUTCOMES

  • US 20160236087A1
  • Filed: 12/18/2014
  • Published: 08/18/2016
  • Est. Priority Date: 11/13/2014
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • receiving an indication that a game base of a first player has been attacked by a second player during game play of an interactive game, the indication being detected by a game execution logic of the interactive game;

    generating a first social post to inform one or more friends of the first player of the attack and request assistance to defend the first player'"'"'s game base, the first social post being generated by a social post generator module of the interactive game;

    in response to the first social post, detecting acceptance to defend the first player'"'"'s game base by a third player at the first social post, the acceptance detected by a user interaction analyzer module of the interactive game;

    initiating a game replay of the attack by the second player at the game base while enabling the third player to defend the game base of the first player, the game replay being initiated by a game play analyzer module of the interactive game; and

    generating a second social post informing the first player and the friends of the first player of the third player'"'"'s defense of the first player'"'"'s game base, the second social post being generated by the social post generator module of the interactive game,wherein method operations are performed by a processor on a server computing device.

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