REAL-TIME VIDEO FEED BASED MULTIPLAYER GAMING ENVIRONMENT
First Claim
Patent Images
1. A real-time video feed based multiplayer gaming system, the system comprising:
- a plurality of unmanned vehicles at an operations area, each vehicle comprising a camera configured to capture video data; and
a server configured to;
receive captured video data from at least one vehicle of the plurality of vehicles;
send the captured video data to a remote console associated with the at least one vehicle; and
dynamically manage resources within the system by performing an operation based on a network performance metric or a processing performance metric corresponding to the remote console associated with the at least one vehicle, the operation selected from a group consisting of;
encoding the captured video data, transcoding the captured video data, and decoding the captured video data.
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Abstract
Methods and systems for real-time video-based multiplayer gaming environments enable operators to remotely control vehicles over a network comprising a base station and a server. Cameras may record and transmit encoded video relating to the vehicles for display at a remote console. In response, the operator is able to input commands to remotely control the operation of the vehicle.
38 Citations
10 Claims
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1. A real-time video feed based multiplayer gaming system, the system comprising:
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a plurality of unmanned vehicles at an operations area, each vehicle comprising a camera configured to capture video data; and a server configured to; receive captured video data from at least one vehicle of the plurality of vehicles; send the captured video data to a remote console associated with the at least one vehicle; and dynamically manage resources within the system by performing an operation based on a network performance metric or a processing performance metric corresponding to the remote console associated with the at least one vehicle, the operation selected from a group consisting of;
encoding the captured video data, transcoding the captured video data, and decoding the captured video data. - View Dependent Claims (2, 3, 4, 5)
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6. A method of managing a real-time video feed based multiplayer gaming system, the method comprising:
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receiving captured video data from a vehicle associated with a user; encoding the captured video data using multi-slice parallelism, key and predicted frames, and forward error correction; sending the captured video data to a remote console associated with the user; receiving input from the user; transmitting the input to the vehicle associated with the user. - View Dependent Claims (7, 8, 9, 10)
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Specification