SYSTEMS AND METHODS FOR REDUCING MEMORY BANDWIDTH USING LOW QUALITY TILES
First Claim
Patent Images
1. A method of displaying data on a display device, comprising:
- computing a texture based on a difference between a high quality (HQ) tile and a corresponding low quality (LQ) tile;
storing the texture into an alpha channel of the LQ tile; and
compositing the LQ tile onto the display device when an attribute of the alpha channel satisfies a threshold.
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Abstract
Systems and methods are disclosed for displaying data on a display device. An example method of displaying data on a display device includes computing a texture based on a difference between a high quality (HQ) tile and a corresponding low quality (LQ) tile. The method also includes storing the texture into an alpha channel of the LQ tile. The method further includes compositing the LQ tile onto the display device when an attribute of the alpha channel satisfies a threshold.
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Citations
20 Claims
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1. A method of displaying data on a display device, comprising:
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computing a texture based on a difference between a high quality (HQ) tile and a corresponding low quality (LQ) tile; storing the texture into an alpha channel of the LQ tile; and compositing the LQ tile onto the display device when an attribute of the alpha channel satisfies a threshold. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for displaying data on a display device, comprising:
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a display device; a memory; and one or more processors coupled to the memory and display device, wherein the one or more processors is configured to; compute a texture based on a difference between a high quality (HQ) tile and a corresponding low quality (LQ) tile; store the texture into an alpha channel of the LQ tile; and composite the LQ tile onto the display device when an attribute of the alpha channel satisfies a threshold. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A computer-readable medium having stored thereon computer-executable instructions for performing operations, comprising:
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computing a texture based on a difference between a high quality (HQ) tile and a corresponding low quality (LQ) tile; storing the texture into an alpha channel of the LQ tile; and compositing the LQ tile onto the display device when an attribute of the alpha channel satisfies a threshold. - View Dependent Claims (20)
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Specification