METHODS, SYSTEMS, AND PROGRAMS FOR PLAYING AND REPLAYING AN ONLINE GAME
First Claim
1. A system for detecting collusion between players in a multi-player card online game involving wagering, in which sequential hands are played in multiple simultaneous tables, and in which, in a hand played, a first player cannot see all the cards dealt to other players, the system comprising:
- a server configured to host the multi-player card game involving wagering, the server including a memory defining a database, and configured to receive multiple simultaneous connections from user client devices via a network, the first server being configured to provide a user interface to respective client devices simulating a game table, including to a first client device for a first user, to a second client device for a second user, and to a third client device for a third user, wherein the first and second users of the first, second, and third client devices may play a hand against each other at the game table using the first module;
a module configured to keep track of cards dealt to respective users at the game table, including cards dealt to the second user that the first user is not able to see, for respective hands, and to save dealt card information for respective hands;
a module configured to generate a hand review video file illustrating how one of the hands was played, in which cards dealt to the first user, the second user, and third user are revealed; and
a module configured to provide a page, to the first client device, including a form using which the first user may report suspected collusion between the second and third users to an administrator of the online game.
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Accused Products
Abstract
A method of recording and playing back card play of players in a multi-player card game involving wagering, in which sequential rounds are played in multiple simultaneous tables, and in which, in a round on a table, a first player cannot see all the cards dealt to other players, the method including generating a round review animation illustrating how the first round was played, in which cards dealt to all players of the first round are revealed, and in which game play inputs made by players are indicated. Systems and computer program code are also provided.
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Citations
20 Claims
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1. A system for detecting collusion between players in a multi-player card online game involving wagering, in which sequential hands are played in multiple simultaneous tables, and in which, in a hand played, a first player cannot see all the cards dealt to other players, the system comprising:
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a server configured to host the multi-player card game involving wagering, the server including a memory defining a database, and configured to receive multiple simultaneous connections from user client devices via a network, the first server being configured to provide a user interface to respective client devices simulating a game table, including to a first client device for a first user, to a second client device for a second user, and to a third client device for a third user, wherein the first and second users of the first, second, and third client devices may play a hand against each other at the game table using the first module; a module configured to keep track of cards dealt to respective users at the game table, including cards dealt to the second user that the first user is not able to see, for respective hands, and to save dealt card information for respective hands; a module configured to generate a hand review video file illustrating how one of the hands was played, in which cards dealt to the first user, the second user, and third user are revealed; and a module configured to provide a page, to the first client device, including a form using which the first user may report suspected collusion between the second and third users to an administrator of the online game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method of detecting collusion between players in a multi-player online card game involving wagering, in which sequential rounds are played in multiple simultaneous tables at servers hosted by multiple casinos, and in which, in a round on a table hosted by one of the servers, a player cannot see all the cards dealt to other players, the method comprising:
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receiving, at a first server managed by a first administrator of a first casino, a request from a first one of the players to play at a first table of the first casino; receiving an online wager from the first player at the first table; using the first server, electronically dealing cards to the players, including the first player, at the first table in a first round; during the first round, receiving game play inputs at the first server from respective players as the round is played, the inputs representing selection of game play options, in a sequence as game play progresses from player to player; receiving, at a second server managed by a second administrator of a second casino, a request from a second player to play at a second table of the second casino; receiving online wagers from respective players at the second table; using the second server, electronically dealing cards to the players, including the second player, at the second table in a second round; during the first round, receiving game play inputs at the first server from players of the first table as the round is played, the inputs representing selection of game play options, in a sequence as game play progresses from player to player; during the second round, receiving game play inputs at the second server from players of the second table as the round is played, the inputs representing selection of game play options, in a sequence as game play progresses from player to player; at a third server, administered by a super-administrator capable of granting or revoking administrator rights to users of the first and second servers, keeping track of cards dealt to players at the first table and at the second table, including cards that the first and second players are not able to see, for respective rounds; generating first and second round review video files illustrating how the first and second rounds were played, in which cards dealt to all players of the first and second rounds are revealed, and in which game play inputs made by players are indicated; after an amount of time after the first round has concluded, the amount of time being selectable by the first administrator, providing an interface to the first player using which the first player can request a review of the first round if the first player suspects collusion between other players of the first round; receiving from the first player a request to review the first round, the request including information identifying the first round; and in response to receiving the request to review the first round, transmitting the first round review video file to the first player. - View Dependent Claims (15, 16)
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17. A system for detecting collusion between players in a multi-player card online game involving wagering, in which sequential hands are played in multiple simultaneous tables, and in which, in a hand played, a first player cannot see all the cards dealt to other players, the system comprising:
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a server configured to host the multi-player card game involving wagering, the server including a memory defining a database, and configured to receive multiple simultaneous connections from user client devices via a network, the first server being configured to provide a user interface to respective client devices simulating a game table, including to a first client device for a first user, to a second client device for a second user, and to a third client device for a third user, wherein the first and second users of the first, second, and third client devices may play a hand against each other at the game table using the first module, the server being configured to provide advertising in the user interface; a module configured to keep track of cards dealt to respective users at the game table, including cards dealt to the second user that the first user is not able to see, for respective hands, and to save dealt card information for respective hands; a module configured to generate a hand review video file illustrating how one of the hands was played, in which cards dealt to the first user, the second user, and third user are revealed, the hand review video file including advertising; and a module configured to provide a page, to the first client device, including a form using which the first user may report suspected collusion between the second and third users to an administrator of the online game, the form including a text box in which a user can enter reasons why the first user suspects collusion between the second and third players. - View Dependent Claims (18, 19, 20)
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Specification