TRAINING AND COGNITIVE SKILL IMPROVING SYSTEM AND METHOD
First Claim
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1. A computer implemented training and cognitive skill improving method comprising:
- deploying a real life video in a video game environment;
presenting said video game environment comprising of said real life video to a user;
creating an interruption in said real life video deployed in said video game environment;
soliciting said user'"'"'s response to predict an outcome for a specific scenario based on said interruption; and
comparing said user'"'"'s response with the actual outcome in said real life video.
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Abstract
An interactive cognitive skill improvement method and system is provided wherein a real life video is deployed in a video game environment and interruptions are induced in the real life video to seek a response from a user based on the interruptions. The user is expected to predict a specific outcome or provide a specific response based on the scenario in the real life video. The video game environment is enabled to compare the user'"'"'s response with the actual outcome in the real life video and the user'"'"'s performance is analyzed and recorded for future reference.
20 Citations
23 Claims
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1. A computer implemented training and cognitive skill improving method comprising:
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deploying a real life video in a video game environment; presenting said video game environment comprising of said real life video to a user; creating an interruption in said real life video deployed in said video game environment; soliciting said user'"'"'s response to predict an outcome for a specific scenario based on said interruption; and comparing said user'"'"'s response with the actual outcome in said real life video. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15)
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12. A training and cognitive skill improving system comprising:
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a storage means for storing real life videos; a processor for deploying said real life videos from said storage means into a video game environment; a video display screen for presenting said video game environment consisting of said real life video to a user; and an input means for soliciting response from said user based on interruption of said real life video.
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16. A computer readable storage medium containing computer readable instructions for implementing a method comprising:
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deploying a real life video in a video game environment; presenting said video game environment comprising of said real life video to a user; creating an interruption in said real life video deployed in said video game environment; soliciting said user'"'"'s response to predict an outcome for a specific scenario based on said interruption; and comparing said user'"'"'s response with the actual outcome in said real life video. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23)
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Specification