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MULTI-USER GAME SYSTEM WITH TRIGGER-BASED GENERATION OF PROJECTION VIEW

  • US 20160279511A1
  • Filed: 06/10/2016
  • Published: 09/29/2016
  • Est. Priority Date: 11/05/2014
  • Status: Active Grant
First Claim
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1. A method comprising:

  • maintaining, by a system running a game server associated with an electronic game, communications with one or more user devices each running a game client associated with the electronic game, wherein the communications comprise client game information from each user device that identifies, at least, user interactions with the respective game client;

    determining, by the system and using the client game information, that a trigger of a plurality of triggers is satisfied, wherein the trigger identifies particular game events predicted to be of interest or use to the users;

    generating, by the system and based on the trigger, display data comprising a projection view to be provided for presentation on a display, separate from the user devices, for viewing by the users of the one or more user devices, wherein the display data is generated by a camera game client, controlled by the system, from a location in a game world of the electronic game that is associated with the trigger; and

    providing, by the system, the projection view for presentation on the display.

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