ADAPTIVE GAME FOR MOBILE DEVICES AND METHODS FOR GENERATING CUSTOMIZED GAMING CONTENT
First Claim
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1. A method for creating and distributing customized audio/visual content comprising:
- receiving input, from a first user, indicative of an initiation of customized audio/visual content creation;
in response to receiving a selection of a particular search result, stream a video linked to the particular search result from an audio/visual service hosting a plurality of audio/visual content;
receiving a selection of a first timing mark and a second timing mark for the video; and
providing information/data that causes user devices of users different from the first user to stream, from the audio/visual service, a video loop of the video between the first timing mark and the second timing mark, in response to selection of the customized audio/visual content.
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Abstract
Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for an adaptive multiplayer game and generating customized gaming content for the same.
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Citations
20 Claims
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1. A method for creating and distributing customized audio/visual content comprising:
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receiving input, from a first user, indicative of an initiation of customized audio/visual content creation; in response to receiving a selection of a particular search result, stream a video linked to the particular search result from an audio/visual service hosting a plurality of audio/visual content; receiving a selection of a first timing mark and a second timing mark for the video; and providing information/data that causes user devices of users different from the first user to stream, from the audio/visual service, a video loop of the video between the first timing mark and the second timing mark, in response to selection of the customized audio/visual content. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14)
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11. A method comprising:
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receiving input, from a first user, indicative of user interest in a first television program; receiving a first real-time information/data indicative of a beginning of a commercial break during the first television program; and in response to receiving the first real-time data, providing during the commercial break, to a mobile user device of the first user, content related to the first television program.
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13. A method for hosting a live game session comprising:
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determining a geofence around a host device, based on information/data associated with the host device; identifying first devices within the geofence, and in response, allow the first devices to join a game hosted by the host device; identifying second devices outside the geofence, and in response not allow the second devices to join the game hosted by the host device; and determining that a device from the first devices moved outside the geofence, and in response, prompt the host device to disconnect the device from the first devices. - View Dependent Claims (15, 16, 17)
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18. A non-transitory computer-readable medium having computer-executable instructions stored thereon that, when executed by a computing device, cause the computing device to perform operations comprising:
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receiving input, from a first user, indicative of an initiation of customized audio/visual content creation; in response to receiving a selection of a particular search result, stream a video linked to the particular search result from an audio/visual service hosting a plurality of audio/visual content; receiving a selection of a first timing mark and a second timing mark for the video; and providing information/data that causes user devices of users different from the first user to stream, from the audio/visual service, a video loop of the video between the first timing mark and the second timing mark, in response to selection of the customized audio/visual content.
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19. A non-transitory computer-readable medium having computer-executable instructions stored thereon that, when executed by a computing device, cause the computing device to perform operations comprising:
receiving input, from a first user, indicative of user interest in a first television program; receiving a first real-time information/data indicative of a beginning of a commercial break during the first television program; and in response to receiving the first real-time data, providing during the commercial break, to a mobile user device of the first user, content related to the first television program.
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20. A non-transitory computer-readable medium having computer-executable instructions stored thereon that, when executed by a computing device, cause the computing device to perform a method for hosting a live game session comprising:
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determining a geofence around a host device, based on information/data associated with the host device; identifying first devices within the geofence, and in response, allow the first devices to join a game hosted by the host device; identifying second devices outside the geofence, and in response not allow the second devices to join the game hosted by the host device; and determining that a device from the first devices moved outside the geofence, and in response, prompt the host device to disconnect the device from the first devices. second timing mark, in response to selection of the customized audio/visual content.
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Specification