ASSET POSITIONING ON LARGE TOUCH-SCREEN DISPLAYS
First Claim
1. A method for displaying content on a display surface, the method comprising:
- receiving an input associated with a target location on the display surface corresponding to a region associated with a parent asset that resides at least partially within a render space and is displayed at a first display location on the display surface;
in response to receiving the input, determining a first spawn location within the render space from one or more possible spawn locations that are available and are associated with the parent asset and the target location; and
causing a spawn asset to be displayed at a second display location on the display surface that corresponds to the first spawn location,wherein the first spawn location is closer to a first edge of the parent asset than any of the other one or more possible spawn locations.
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Abstract
One embodiment of the present invention sets forth a method for displaying content on a display surface. The method includes receiving an input associated with a target location on the display surface corresponding to a region associated with a parent asset that resides at least partially within a render space and is displayed at a first display location on the display surface. The method further includes, in response to receiving the input, determining a first spawn location within the render space from one or more possible spawn locations that are available and are associated with the parent asset and the target location and causing a spawn asset to be displayed at a second display location on the display surface that corresponds to the first spawn location, wherein the first spawn location is closer to a first edge of the parent asset than any of the other one or more possible spawn locations.
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Citations
20 Claims
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1. A method for displaying content on a display surface, the method comprising:
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receiving an input associated with a target location on the display surface corresponding to a region associated with a parent asset that resides at least partially within a render space and is displayed at a first display location on the display surface; in response to receiving the input, determining a first spawn location within the render space from one or more possible spawn locations that are available and are associated with the parent asset and the target location; and causing a spawn asset to be displayed at a second display location on the display surface that corresponds to the first spawn location, wherein the first spawn location is closer to a first edge of the parent asset than any of the other one or more possible spawn locations. - View Dependent Claims (2, 3, 4)
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5. A non-transitory computer readable medium storing instructions that, when executed by a processor, cause the processor to display content on a display surface, by performing the steps of:
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receiving an input associated with a target location on the display surface corresponding to a region associated with a parent asset that resides at least partially within a render space and is displayed at a first display location on the display surface; in response to receiving the input, determining a first spawn location within the render space from one or more possible spawn locations that are available and are associated with the parent asset and the target location; and causing a spawn asset to be displayed at a second display location on the display surface that corresponds to the first spawn location, wherein the first spawn location is closer to a first edge of the parent asset than any of the other one or more possible spawn locations. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A display system, comprising:
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a gesture-sensitive display surface configured to generate a position signal associated with a target location corresponding to a region associated with a parent asset that resides at least partially within a render space and is displayed at a first display location on the display surface; and a processor configured to; receive the position signal, in response to receiving the position signal, determine a first spawn location within the render space from one or more possible spawn locations that are available and are associated with the parent asset and the target location, and cause a spawn asset to be displayed at a second display location on the display surface that corresponds to the first spawn location, wherein the first spawn location is closer to a first edge of the parent asset than any of the other one or more possible spawn locations.
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Specification