MULTI-TOUCH USER INTERFACE FOR SCALING REWARD VALUE WITH RANDOM FAILURE THRESHOLD FOR GAMING SYSTEM
First Claim
1. A method of controlling a gaming system, the gaming system having a touchscreen for displaying graphics and receiving user input, the method comprising:
- determining, using a processor, a randomized failure threshold;
displaying a graphical image and an initial reward value on the touchscreen, wherein the graphical image represents an object;
detecting two spaced-apart simultaneously occurring touch inputs on the to touchscreen;
while the two spaced-apart touch inputs are still detected on the touchscreen,detecting an increase in a distance between the two touch inputs and, in response, based on the increase in the distance,increasing a stress value and modifying the displayed graphical image to indicate increased stress on the object,scaling the reward value proportional to the increase in the distance, anddetermining whether the stress value exceeds the randomized failure threshold and, if so, zeroing the reward value and animating a failure event on the touchscreen; and
,if at least one of the two spaced-apart touch inputs ceases to be detected on the touchscreen prior to the stress value exceeding the randomized failure threshold, displaying a selectable option to accept the scaled reward value.
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Accused Products
Abstract
A gaming system, and method of controlling a gaming system, having a touchscreen, that simulates a game of skill by showing a graphical object and detecting a pair of spaced-apart user input touch points on the touchscreen. An increase in distance between the touch points corresponds to an increase in stress upon the object, which is animated on the touchscreen, and scaling of an associated reward. A failure threshold is selected and the increase in stress is tested against the failure threshold. The failure threshold may be at least partly randomized. If the stress exceeds the threshold, then a failure event is shown. If the touch input ceases, the user may elect to accept then current reward value or to continue. The object may be a bubble and the stress may be expansion of the bubble, leading to popping of the bubble if the expansion exceeds the failure threshold.
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Citations
20 Claims
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1. A method of controlling a gaming system, the gaming system having a touchscreen for displaying graphics and receiving user input, the method comprising:
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determining, using a processor, a randomized failure threshold; displaying a graphical image and an initial reward value on the touchscreen, wherein the graphical image represents an object; detecting two spaced-apart simultaneously occurring touch inputs on the to touchscreen; while the two spaced-apart touch inputs are still detected on the touchscreen, detecting an increase in a distance between the two touch inputs and, in response, based on the increase in the distance, increasing a stress value and modifying the displayed graphical image to indicate increased stress on the object, scaling the reward value proportional to the increase in the distance, and determining whether the stress value exceeds the randomized failure threshold and, if so, zeroing the reward value and animating a failure event on the touchscreen; and
,if at least one of the two spaced-apart touch inputs ceases to be detected on the touchscreen prior to the stress value exceeding the randomized failure threshold, displaying a selectable option to accept the scaled reward value. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 20)
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10. A gaming system comprising:
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a touchscreen; a processor; a memory; and a gaming application stored in the memory and executable by the processor, wherein, when executed, the gaming application causes the processor to determine a randomized failure threshold; display a graphical image and an initial reward value on the touchscreen, wherein the graphical image represents an object; detect two spaced-apart simultaneously occurring touch inputs on the touchscreen; while the two spaced-apart touch inputs are still detected on the touchscreen, detect an increase in a distance between the two touch inputs and, in response, based on the increase in the distance, increase a stress value and modify the displayed graphical image to indicate increased stress on the object, scale the reward value proportional to the increase in the distance, and determine whether the stress value exceeds the randomized failure threshold and, if so, zero the reward value and animate a failure event on the touchscreen; and
,if at least one of the two spaced-apart touch inputs ceases to be detected on the touchscreen prior to the stress value exceeding the randomized failure threshold, display a selectable option to accept the scaled reward value. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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Specification