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SYSTEM AND METHOD FOR ENABLING A USER TO OVERCOME IMPATIENCE LAZINESS AND LOW TRUST ISSUES

  • US 20160293044A1
  • Filed: 06/15/2016
  • Published: 10/06/2016
  • Est. Priority Date: 11/04/2015
  • Status: Abandoned Application
First Claim
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1. A system for enabling a user to overcome impatience, laziness and low trust issues, the system comprising an activity module configured to:

  • receive input indicating the desire to overcome at least one of impatience, laziness and low trust issues;

    if the input indicates the desire to overcome impatience, then;

    enable the user to engage in at least a first activity in a virtual environment, wherein the first activity is directed to rewire a first defective wiring of the brain, wherein the first defective wiring results in an individual being biased to notice delays in a task rather than the successful completion of a task;

    enable the user to engage in at least a second activity in the virtual environment, wherein the second activity is directed to rewire a second defective wiring of the brain, wherein the second defective wiring results in inability to weigh between the delays in a task and the benefits of successful completion of a task, wherein symptom of the first and the second defective wirings is impatience;

    provide automated instructions to the user to engage in at least one activity, wherein the one activity is performed in a real world environment, wherein the activity is directed to rewire the first defective wiring of the brain; and

    provide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity is directed to rewire the second defective wiring of the brain;

    if the input indicates the desire to overcome laziness, then;

    enable the user to engage in at least a first activity in a virtual environment, wherein the first activity is directed to rewire a first defective wiring of the brain, wherein the first defective wiring results in an individual being biased to think more on the effort required for a task rather than the rewards of the task;

    enable the user to engage in at least a second activity in the virtual environment, wherein the second activity is directed to rewire a second defective wiring of the brain, wherein the second defective wiring results in inability to weigh between the efforts required and the rewards of a task, wherein symptom of the first and the second defective wirings is laziness;

    provide automated instructions to the user to engage in at least one activity, wherein the one activity is performed in a real world environment, wherein the activity is directed to rewire the first defective wiring of the brain; and

    provide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity is directed to rewire the second defective wiring of the brain; and

    if the input indicates the desire to overcome low trust issues, then;

    enable the user to engage in at least a first activity in a virtual environment, wherein the first activity is directed to rewire a first defective wiring of the brain, wherein the first defective wiring results in an individual being biased to give priority to information that conflicts with the expressed thoughts/words/actions of another individual;

    enable the user to engage in at least a second activity in the virtual environment, wherein the second activity is directed to rewire a second defective wiring of the brain, wherein the second defective wiring results in inability to weigh between the information that conflicts or agree with the expressed thoughts/words/actions of another individual, wherein symptom of the first and the second defective wirings is low trust issues;

    provide automated instructions to the user to engage in at least one activity, wherein the one activity is performed in a real world environment, wherein the activity is directed to rewire the first defective wiring of the brain; and

    provide automated instructions to the user to engage in yet another activity, wherein the yet another activity is performed in the real world environment, wherein the yet another activity is directed to rewire the second defective wiring of the brain.

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